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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#13
post #2

Hmm - cool project. Don't want to be a buzzkill, but copyright? Should probably remove the assets to avoid a takedown.

I immediately cloned it for this reason just in case. Wanted to make sure I didn't miss the opportunity to play this game again in case they did a take down. Still have the old games, but I haven't had the willpower to learn how to use Wine.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#14
post #7
post #3

Earlier quoted context omitted.

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken.…

That looks like thin ice. Basically they're hoping to remain too small for EA to bother with. IIRC, the usual workaround for asset licensing is to make an automated extractor for people who have the original game. This buys you time while you work on drop-in replacements.

Certainly bad practice. If developers want automation it's better to suggested to download assets (or even do it automatically) from Web Archive. They're exempt from DMCA and it's trustworthy source.

https://archive.org/details/SimCity2000_Special_Edition_Maxi...

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#15
Its very questionable to include the assets. The bottom of the readme says:

> Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because it's 24 years old as of publishing this project that no action will be taken. Long story short, please don't sue me! Long term, I plan to add functionality to extract assets from the original game files within this project.

The normal way for these open-source engines work is to insist that the users get the artwork from another source.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#16

Aside: I think this is the first game, or at least proto-game, I've ever seen written in Electron.

It's pretty trivial to run the original in DOSBox or Wine too... an open source remake has some appeal but when it requires many gigabytes more of memory to run when the original can do with 1MB, it's really a bit of a showstopper.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#17

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part.

It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#20

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.
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