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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#61
post #20

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.

Abandonware is nearly always technically illegal (after all, if it wasn't, and was formally released by the copyright holder, it would be freeware). As mentioned elsewhere in this thread, the game is still sold, so I'm not sure it even qualifies as "abandoned".

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#62
post #32

Earlier quoted context omitted.

I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.

Although this clone is clearly not the case, and I'm not aware any (high profile) cases, it is actually possible to patent the design of a game. There is a very interesting read about a video game patent: http://www.kmjn.org/notes/tapper_videogame_patent.html titled (drum roll) "Video game in which a host image repels ravenous images by serving filled vessels".

That's patent, not copyright. Any patent on SimCity would have run out by now, as they last only 20 years.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#63
post #17

Earlier quoted context omitted.

EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.

I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.

[deleted]

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#64

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

who cares? intellectual property law in the united states is irrational and immoral. i strongly support evading the law or fully exploiting gray areas / unenforced copyrights.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#65
post #17

Earlier quoted context omitted.

EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.

I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.

I agree with you in sentiment, but this is not a form of protest -- just laziness. Even if it were some sort of protest against copyright laws, it would be a pretty terrible one.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#67
post #40

I love the revival of these classic games, they're so cool and awesome! I remember I had this SimCity 2000 CD somewhere, imagine now being able to install it everywhere is so great for the creators of these games, these guys should be proud of making such a thing!

SimCity 2000 is one of the few original discs that I kept from when I was a kid. It came in handy when I built a Windows 98 machine a few years ago.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#68
post #60

Earlier quoted context omitted.

That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.

> Lobby for law changes if you don't like the law. Then you'll have two problems!

You already have those problems. You'll be trying to fix two problems instead of just one.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#69
post #26

I enjoyed the first SimCity and I really enjoyed SimEarth. However, at some point I really stopped enjoying SimCity... and I'm not sure if it's that the game got more obsessively micro-managing or I just grew out of that style of game play entirely.

Classic, SC2K and SC3K were Will Wright games and didn't stress too much on the city micromanaging gameplay. They were plain and simple city builders. Things changed with SC4. Weirdly SCS and the last failed SimCity are probably closer in gameplay design and feel to the older titles than SC4 but the community hated them.

How do these official Sim City games compare to the newer game Cities: Skylines. That appears to be the spiritual successor. I like that that doesn't require an always-on connection, it also seems to have good reviews (87% on Steam) but how does it compare to the official Sim City games?

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#70
post #31
post #4

Interesting approach, looks like a map renderer for the moment. There's a cool dosbox emulated version here, payable in the browser: https://www.myabandonware.com/game/simcity-2000-1nf/play-1nf

It’s also available at the Internet Archive: https://archive.org/details/msdos_SimCity_Classic_1994

No, that's the original SimCity, the predecessor to SimCity 2000.
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