Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.
OpenSC2K – An Open Source Remake of SimCity 2000
61–70 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#62Earlier quoted context omitted.
I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.
Although this clone is clearly not the case, and I'm not aware any (high profile) cases, it is actually possible to patent the design of a game. There is a very interesting read about a video game patent: http://www.kmjn.org/notes/tapper_videogame_patent.html titled (drum roll) "Video game in which a host image repels ravenous images by serving filled vessels".
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#63Earlier quoted context omitted.
EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.
I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#64Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#65Earlier quoted context omitted.
EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.
I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#66Gotta say 21 FPS not very pleasant to game with.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#67I love the revival of these classic games, they're so cool and awesome! I remember I had this SimCity 2000 CD somewhere, imagine now being able to install it everywhere is so great for the creators of these games, these guys should be proud of making such a thing!
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#68Earlier quoted context omitted.
That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.
> Lobby for law changes if you don't like the law. Then you'll have two problems!
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#69I enjoyed the first SimCity and I really enjoyed SimEarth. However, at some point I really stopped enjoying SimCity... and I'm not sure if it's that the game got more obsessively micro-managing or I just grew out of that style of game play entirely.
Classic, SC2K and SC3K were Will Wright games and didn't stress too much on the city micromanaging gameplay. They were plain and simple city builders. Things changed with SC4. Weirdly SCS and the last failed SimCity are probably closer in gameplay design and feel to the older titles than SC4 but the community hated them.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#70Interesting approach, looks like a map renderer for the moment. There's a cool dosbox emulated version here, payable in the browser: https://www.myabandonware.com/game/simcity-2000-1nf/play-1nf
It’s also available at the Internet Archive: https://archive.org/details/msdos_SimCity_Classic_1994