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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#51
post #25

Earlier quoted context omitted.

OpenTTD didn't actually include the assets, you had to use ones from the real game (until their project to draw their own had enough).

That's what the dude just said

Phrasing made it seem like OpenTTD bundled the original assets. stuaxo was pointing out that they did not.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#52
post #36
post #32

Earlier quoted context omitted.

I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.

It can get dicey if you end up copying actual machine code, even if you translate it in to something higher level. One way round this is clean room design: https://en.wikipedia.org/wiki/Clean_room_design

Many EULAs state that there will be no attempt by the user to reverse engineering the workings of the program. How would that fit with clean room implementations?

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#53
post #17

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.

Thanks for the link to gog.com - drm free classics ;)

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#54

Earlier quoted context omitted.

I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.

That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.

I don't think anyone here is claiming that the author is legally in the right. This is a moral question and labels like "slimy" and "bad faith" are moral labels, not legal ones.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#56
post #26

I enjoyed the first SimCity and I really enjoyed SimEarth. However, at some point I really stopped enjoying SimCity... and I'm not sure if it's that the game got more obsessively micro-managing or I just grew out of that style of game play entirely.

Classic, SC2K and SC3K were Will Wright games and didn't stress too much on the city micromanaging gameplay. They were plain and simple city builders. Things changed with SC4. Weirdly SCS and the last failed SimCity are probably closer in gameplay design and feel to the older titles than SC4 but the community hated them.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#57

My favourite game of that era is Transport Tycoon which also has an open source remake https://github.com/OpenTTD/OpenTTD

Not free or open source but you should check out Jan Zelenys Mashinky on Steam if you want a more modern OpenTTD.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#58
post #32
post #30

Earlier quoted context omitted.

How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.

I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.

Although this clone is clearly not the case, and I'm not aware any (high profile) cases, it is actually possible to patent the design of a game.

There is a very interesting read about a video game patent:

http://www.kmjn.org/notes/tapper_videogame_patent.html

titled (drum roll) "Video game in which a host image repels ravenous images by serving filled vessels".

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#59

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

That's what openttd.org has been doing. When they grew in popularity they gathered to completely redraw new assets from scratch. It's a good way to kick start an MVP. Also the technology choice doesn't really matter, there's a sweet spot where the new features outbalance the nostalgia of running the original game. At least that's what I think when I play OpenTTD

On the other hand, OpenTTD was originally decompiled from a binary of TTD, where as this is being written from scratch.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#60

Earlier quoted context omitted.

I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.

That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.

> Lobby for law changes if you don't like the law.

Then you'll have two problems!

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