Earlier quoted context omitted.
OpenTTD didn't actually include the assets, you had to use ones from the real game (until their project to draw their own had enough).
That's what the dude just said
OpenSC2K – An Open Source Remake of SimCity 2000
51–60 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#52Earlier quoted context omitted.
I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.
It can get dicey if you end up copying actual machine code, even if you translate it in to something higher level. One way round this is clean room design: https://en.wikipedia.org/wiki/Clean_room_design
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#53Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
EA is actively selling SimCity 2000 at least on GOG.com. With that in mind, I think there can be no real gesture of goodfaith on the author's part. It's lazy, maybe just the "easy way" to do it in the beginning, but when the game is being actively sold, it's also slimy.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#54Earlier quoted context omitted.
I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.
That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#55Gotta say 21 FPS not very pleasant to game with.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#56I enjoyed the first SimCity and I really enjoyed SimEarth. However, at some point I really stopped enjoying SimCity... and I'm not sure if it's that the game got more obsessively micro-managing or I just grew out of that style of game play entirely.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#57My favourite game of that era is Transport Tycoon which also has an open source remake https://github.com/OpenTTD/OpenTTD
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#58Earlier quoted context omitted.
How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.
I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.
There is a very interesting read about a video game patent:
http://www.kmjn.org/notes/tapper_videogame_patent.html
titled (drum roll) "Video game in which a host image repels ravenous images by serving filled vessels".
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#59Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
That's what openttd.org has been doing. When they grew in popularity they gathered to completely redraw new assets from scratch. It's a good way to kick start an MVP. Also the technology choice doesn't really matter, there's a sweet spot where the new features outbalance the nostalgia of running the original game. At least that's what I think when I play OpenTTD
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#60Earlier quoted context omitted.
I don't think "bad faith" and "slimy" should really apply to 24 year old game assets. I value useful creation much higher than dated intellectual property. Or in other words, I do not support long-tail profit and control of any creative work.
That's fine, but when you get sued into oblivion don't come complaining that you didn't know it wasn't OK. Lobby for law changes if you don't like the law.
Then you'll have two problems!