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OpenSC2K – An Open Source Remake of SimCity 2000

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Re: OpenSC2K – An Open Source Remake of SimCity 2000

#31
post #4

Interesting approach, looks like a map renderer for the moment. There's a cool dosbox emulated version here, payable in the browser: https://www.myabandonware.com/game/simcity-2000-1nf/play-1nf

It’s also available at the Internet Archive: https://archive.org/details/msdos_SimCity_Classic_1994

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#32
post #30

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.

I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications.

Also, code that replicates the functionality of other code is not the definition of derivative work.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#33
post #20

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.

Unless the copyright holders donated it into the public domain (fat chance), it's still under copyright for at least another 70 years.

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#35

Aside: I think this is the first game, or at least proto-game, I've ever seen written in Electron.

Early versions of CityBound[0] were written in Electron until the author had a re-think and restarted the project C++, then a few months later, again in Rust.

[0] http://cityboundsim.com/devblog

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#36
post #32
post #30

Earlier quoted context omitted.

How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.

I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.

It can get dicey if you end up copying actual machine code, even if you translate it in to something higher level. One way round this is clean room design: https://en.wikipedia.org/wiki/Clean_room_design

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#37
post #25

Earlier quoted context omitted.

That's what openttd.org has been doing. When they grew in popularity they gathered to completely redraw new assets from scratch. It's a good way to kick start an MVP. Also the technology choice doesn't really matter, there's a sweet spot where the new features outbalance the nostalgia of running the original game. At least that's what I think when I play OpenTTD

OpenTTD didn't actually include the assets, you had to use ones from the real game (until their project to draw their own had enough).

That's what the dude just said

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#39

Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…

OpenRA is reimplementation of the Red Alert game engine that support multiples games. They have their way to deal with the assets issue but I forgot what exact solution it is. At least RA is available for download for free for EA so its help too.

Edit: « OpenRA is 100% free, and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets, or you can use the original game disks. »

Re: OpenSC2K – An Open Source Remake of SimCity 2000

#40
I love the revival of these classic games, they're so cool and awesome! I remember I had this SimCity 2000 CD somewhere, imagine now being able to install it everywhere is so great for the creators of these games, these guys should be proud of making such a thing!
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