Interesting approach, looks like a map renderer for the moment. There's a cool dosbox emulated version here, payable in the browser: https://www.myabandonware.com/game/simcity-2000-1nf/play-1nf
OpenSC2K – An Open Source Remake of SimCity 2000
31–40 of 130 posts
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#32Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.
Also, code that replicates the functionality of other code is not the definition of derivative work.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#33Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
It's available online if you add 'abandonware' into the search. Not sure what the legal status is though.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#34Re: OpenSC2K – An Open Source Remake of SimCity 2000
#35Aside: I think this is the first game, or at least proto-game, I've ever seen written in Electron.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#36Earlier quoted context omitted.
How do these types of projects get around the fact that the new source code is clearly a derived work of the old game? I’m not saying they copied code, but they must be copying the design or the game would be a different game.
I'm not sure the design of the game is covered by copyright, otherwise you couldn't have clones of neither games nor applications. Also, code that replicates the functionality of other code is not the definition of derivative work.
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#37Earlier quoted context omitted.
That's what openttd.org has been doing. When they grew in popularity they gathered to completely redraw new assets from scratch. It's a good way to kick start an MVP. Also the technology choice doesn't really matter, there's a sweet spot where the new features outbalance the nostalgia of running the original game. At least that's what I think when I play OpenTTD
OpenTTD didn't actually include the assets, you had to use ones from the real game (until their project to draw their own had enough).
Re: OpenSC2K – An Open Source Remake of SimCity 2000
#38Re: OpenSC2K – An Open Source Remake of SimCity 2000
#39Its very questionable to include the assets. The bottom of the readme says: > Includes assets and graphics extracted from the original SimCity 2000 Special Edition CD. These assets are NOT covered by the GNU General Public License used by this project and are copyright EA / Maxis. I'm including these assets in the hope that because the game has been made freely available at various points in time by EA, and because i…
Edit: « OpenRA is 100% free, and comes bundled with three distinct mods. When you run a mod for the first time the game can automatically download the original game assets, or you can use the original game disks. »