The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).
Open-source clone of the Age of Empires II engine
21–30 of 77 posts
Re: Open-source clone of the Age of Empires II engine
#22Why C++ instead of a higher level language like Python? The developers could focus more on game functionality than C++ bugs and cross platform issues. Performance should not be a big concern for running an old game on modern hardware.
Re: Open-source clone of the Age of Empires II engine
#23I am curious how is this not a copyright infringement?
Re: Open-source clone of the Age of Empires II engine
#24AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…
Re: Open-source clone of the Age of Empires II engine
#25AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…
Runs better on wine than it does on windows.
Re: Open-source clone of the Age of Empires II engine
#26I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…
Re: Open-source clone of the Age of Empires II engine
#27Age of empires is the only game I play on steam
Re: Open-source clone of the Age of Empires II engine
#28Re: Open-source clone of the Age of Empires II engine
#29I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…
I did not downvote you but I suspect you might have been downvoted because you "stole" someone else's thunder so I would suggest you post your clone in a, perhaps, Show HN post.
In this case, I'm actually surprised that it was downvoted. After the initial line with a link, it's all fairly general and about clone projects in general, which makes that line read as presenting bon fides and not self promotion when the comment is interpreted as a whole.
Re: Open-source clone of the Age of Empires II engine
#30There have been some epic professional games as well as community games.
It will be interesting if a similar competitive community popped up for the open source versions.