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Open-source clone of the Age of Empires II engine

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21–30 of 77 posts

Re: Open-source clone of the Age of Empires II engine

#21
As a longtime fan of Age of Empires, I have absolutely fallen in love with the open source 0ad clone.

http://play0ad.com/

The AI is surprisingly good, and the character models are as good as Age of Empires. Bonus points that it is in all major Linux distro repositories if you're one of those kinds of people (like me!).

Re: Open-source clone of the Age of Empires II engine

#22

Why C++ instead of a higher level language like Python? The developers could focus more on game functionality than C++ bugs and cross platform issues. Performance should not be a big concern for running an old game on modern hardware.

Modern hardware allows for new different tools. For example, Red Alert was available for DOS. But to play OpenRA, you need OpenGL support.

Re: Open-source clone of the Age of Empires II engine

#24

AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…

Runs better on wine than it does on windows.

Re: Open-source clone of the Age of Empires II engine

#25

AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…

Runs better on wine than it does on windows.

Doesn't it compile natively on Linux?

Re: Open-source clone of the Age of Empires II engine

#26

I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…

I did not downvote you but I suspect you might have been downvoted because you "stole" someone else's thunder so I would suggest you post your clone in a, perhaps, Show HN post.

Re: Open-source clone of the Age of Empires II engine

#29

I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…

I did not downvote you but I suspect you might have been downvoted because you "stole" someone else's thunder so I would suggest you post your clone in a, perhaps, Show HN post.

Interestingly, it's pretty common to also mention your own project in a comment, and how it's received seems to differ quite a bit based on how it was presented. If they start out with relevant comments about the current submission, a segue-way into a somewhat related project is usually taken well. If you start off with what can be taken as self promotion and take a while to get to relevant comments about the current submission (or never do), it's not received well.

In this case, I'm actually surprised that it was downvoted. After the initial line with a link, it's all fairly general and about clone projects in general, which makes that line read as presenting bon fides and not self promotion when the comment is interpreted as a whole.

Re: Open-source clone of the Age of Empires II engine

#30
Note that the AoE 2 community is still going strong with HAD and Voobly communities, casters like T90 and ZeroEmpires, and streamers like Viper.

There have been some epic professional games as well as community games.

It will be interesting if a similar competitive community popped up for the open source versions.

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