Open-source clone of the Age of Empires II engine
11–20 of 77 posts
Re: Open-source clone of the Age of Empires II engine
#12Re: Open-source clone of the Age of Empires II engine
#13What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go.
Instead of building a game, focus on building a team.
Great work on this clone so far, I was just talking top of mind.
Re: Open-source clone of the Age of Empires II engine
#14WTF Contributing: Being typical computer science students, we hate people. Please don't contact us. Nobody likes Age of Empires anyway. None of you is interested in making openage more awesome anyway. We don't want a community. Don't even think about trying to help. Guidelines: No bug reports or feature requests, the game is perfect as is. Don't try to fix any bugs, see above. Don't implement any features, your code…
Re: Open-source clone of the Age of Empires II engine
#15https://peterolson.github.io/AOE2-Real-Map-Creator/
I've made my own custom map of Taiwan with the correct locations for gold, stone, and types of fish in the area. I plan to screen-record some famous historical events and make a video, but I'm still figuring out how to make such a video interesting and short enough to actually watch.
Re: Open-source clone of the Age of Empires II engine
#16Re: Open-source clone of the Age of Empires II engine
#17AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…
The link shows that the last commit was a week ago... so, yes, it's still active. It compiles and runs, provided you have access to the media assets. It still needs work though. Having a FLOSS engine for this game is more desirable than having to rely on a proprietary mess like Steam to play AOE2. So I hope this project is eventually successful.
I'd be interested if people got banned or something like that for modifying games when they were clearly not hacking/cheating/cracking/impacting the experience of others.
From DSfix for Dark Souls I know that it can be fine with them if you hook function calls to improve rendering for example.
I imagine you also have to distinguish between Steam and VAC (anti-cheat) integration.
Re: Open-source clone of the Age of Empires II engine
#18AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…