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Open-source clone of the Age of Empires II engine

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Re: Open-source clone of the Age of Empires II engine

#2
AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel?

Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out, after almost 20 years! The only thing I still miss is to be able to run it on Linux...

Re: Open-source clone of the Age of Empires II engine

#3
WTF

Contributing: Being typical computer science students, we hate people. Please don't contact us. Nobody likes Age of Empires anyway. None of you is interested in making openage more awesome anyway. We don't want a community. Don't even think about trying to help.

Guidelines: No bug reports or feature requests, the game is perfect as is. Don't try to fix any bugs, see above. Don't implement any features, your code is crap. Don't even think about sending a pull request. Please ignore the easy tasks that could just be done. Absolutely never ever participate in this boring community. Don't note the irony, you idiot. To prevent accidental violation of one of those guidelines, you should never

Re: Open-source clone of the Age of Empires II engine

#4

AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…

The link shows that the last commit was a week ago... so, yes, it's still active. It compiles and runs, provided you have access to the media assets. It still needs work though.

Having a FLOSS engine for this game is more desirable than having to rely on a proprietary mess like Steam to play AOE2. So I hope this project is eventually successful.

Re: Open-source clone of the Age of Empires II engine

#5

WTF Contributing: Being typical computer science students, we hate people. Please don't contact us. Nobody likes Age of Empires anyway. None of you is interested in making openage more awesome anyway. We don't want a community. Don't even think about trying to help. Guidelines: No bug reports or feature requests, the game is perfect as is. Don't try to fix any bugs, see above. Don't implement any features, your code…

It's a joke. It's obvious that they want people to contribute, as this follows with:

---

To prevent accidental violation of one of those guidelines, you should never

* learn git

* fork the repo

* learn python

* learn c++14

* read the code and documentation

* contribute anything to the code

* contact us

cheers, happy hecking.

---

The contribution guide in general is pretty well written and welcoming.

Re: Open-source clone of the Age of Empires II engine

#6

WTF Contributing: Being typical computer science students, we hate people. Please don't contact us. Nobody likes Age of Empires anyway. None of you is interested in making openage more awesome anyway. We don't want a community. Don't even think about trying to help. Guidelines: No bug reports or feature requests, the game is perfect as is. Don't try to fix any bugs, see above. Don't implement any features, your code…

Probably a little overdone in terms of sarcasm/2nd degree, to the point that it's not really funny. It references https://github.com/SFTtech/openage/blob/master/doc/contribut... for contribution guidelines though

Re: Open-source clone of the Age of Empires II engine

#7
post #5

WTF Contributing: Being typical computer science students, we hate people. Please don't contact us. Nobody likes Age of Empires anyway. None of you is interested in making openage more awesome anyway. We don't want a community. Don't even think about trying to help. Guidelines: No bug reports or feature requests, the game is perfect as is. Don't try to fix any bugs, see above. Don't implement any features, your code…

It's a joke. It's obvious that they want people to contribute, as this follows with: --- To prevent accidental violation of one of those guidelines, you should never * learn git * fork the repo * learn python * learn c++14 * read the code and documentation * contribute anything to the code * contact us cheers, happy hecking. --- The contribution guide in general is pretty well written and welcoming.

Also, "Don't note the irony, you idiot." directly above that.

Re: Open-source clone of the Age of Empires II engine

#8

AoE2 is the one game I play regularly. It's great that this project was started, but is it still active? Did anyone manage to compile and run it, and if so, how does it feel? Not to belittle the nice work, but I feel there was a better reason for making this clone a few years ago. There has been a "HD" version on Steam for a couple of years, which finally has good network support and most of the bugs seem ironed out,…

It even has dev diaries: https://www.reddit.com/r/openage/
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