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ARKit

developer.apple.com

141–150 of 185 posts

Re: ARKit

#141

Earlier quoted context omitted.

I don't get the point of seeing anything in the background of the table, in this case the audience. Why not paint it with sky, then it's less distracting? Oh, I get it, then it's not AR. Well, maybe AR is not such a good fit in this case to begin with.

The it's just watching a 360 youtube video on your phone. This is still new and doesn't quite make full use, but there are many reason why you'd want to see the environment. For one, it gives a sense of scale. For example if you put a real life size dinosaur, seeing the surrounding allows you to understand the scale better. Next up, the AR application could very well interact with the world too, which brings new poss…

Good point, except that in this example, you don't understand the scale better (since all the people and spaceships fit on a table). I believe (for this example) an immersive experience, with VR goggles would be much better.

Re: ARKit

#143

Demos of ARKit from twitter blows away Tango demos, even though Tango requires additional hardware. Will Google discontinue Tango?

I am one of that unlucky customers who bought into the hype of Tango and bought Lenovo, probably I should sell it

Re: ARKit

#144
The guy from "Pair" in the first episode of "Planet of the Apps" [https://www.planetoftheapps.com/en-us] tried to make a similar SDK his main business model but eventually failed to get the fundings from the VC.

I hope in the end he decided to stick his focus on the app (which is quite amazing), otherwise he's in big trouble now!

I really think that a lot of new apps will come out in this space, now that the technology is much more approachable.

Re: ARKit

#145
post #84

Earlier quoted context omitted.

Microsoft did this a couple of years ago with Hololens and Minecraft..

Microsoft didn't invent AR so what's your point ? Also, Apple has almost never been the first to do anything. Tim Cook even admitted this yesterday. What Apple brings to the table is an actual polished solution. Which having used Hololens extensively it absolutely is not.

Especially considering that there is no consumer version of Hololens yet.

Re: ARKit

#146
post #98

Earlier quoted context omitted.

Shhh. And don't mention the Surface, either...

Well, Apple has just released the 'smart keyboard' for its ipads, the 'smart' bit being that with a physical connection, "it doesn't need charging and automatically transfers data". Such innovation! Something keyboards have been lacking for decades...

I know I have been using thin and light portable keyboards that magnetically snap to my PC that also aligns the power/data connection since the early 80's

Re: ARKit

#147
post #99

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

This is nice but what's unique about this? Is it significantly better or more performant? Is it just nice to have an integrated solution? I'd love to see a breakdown of ARKit vs something like Vuforia. Here's a video with the equivalent functionality to the WWDC demo -- https://www.youtube.com/watch?v=JvE_7filGsY

The building destruction physics were pretty impressive. Maybe I'm out of touch with modern games engines but I've not seen anything quite like that before.

Re: ARKit

#148
post #98

Earlier quoted context omitted.

Well, Apple has just released the 'smart keyboard' for its ipads, the 'smart' bit being that with a physical connection, "it doesn't need charging and automatically transfers data". Such innovation! Something keyboards have been lacking for decades...

I know I have been using thin and light portable keyboards that magnetically snap to my PC that also aligns the power/data connection since the early 80's

So you're saying the 'smart' bit is the magnets? Because I don't know what keyboards you were using, but the power and data connections were always aligned when I connected up my keyboards.

Unfortunately, the old-fashioned keyboards also worked when they weren't hard up against the screen - thank god we have these new 'smart' keyboards that have to lie flush against the screen to work.

Re: ARKit

#149
post #109

Earlier quoted context omitted.

Oh, then maybe the $5000 "Commercial Suite"? Or is there some consumer product not listed on their page?

Consumer versions are not released.

When are they coming out?

Re: ARKit

#150

The Wingnut AR demo that Apple showed during WWDC featuring the Unreal Engine was just mindblowing! Thankfully, it's available on Unreal's Youtube channel so you can still watch if you don't have Safari or the app - https://www.youtube.com/watch?v=S14AVwaBF-Y

This kind of thing is the least interesting application of AR in my opinion. I want high-quality information overlays about the real world. I do understand that some people just want Starcraft on a coffee table, but it seems like a low ambition for Apple to showcase.
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