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Kerbal Space Program Acquired by Take-Two Interactive

kerbalspaceprogram.com

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Re: Kerbal Space Program Acquired by Take-Two Interactive

#251

Earlier quoted context omitted.

I think they were saying that Gravity, Interstellar, The Martian and The Expanse are all good examples.

...relative to the usual "not even wrong " depictions that Hollywood screenwriters can crank out after barely passing high school physics.

Yes, that's exactly what I meant.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#252

Earlier quoted context omitted.

> A transfer from Mars to Earth is never going to line up with an instant return transfer window back to Mars. The whole point of the Hermes spacecraft as used in The Martian, though, is that it has a high specific impulse, low thrust ion drive, that runs continually during the entire orbit (using power from a reactor to do so). Andy Weir, the author, is a programmer, and he actually wrote a physics simulator to calc…

Thanks for the link. That was well awesome. I withdraw my criticism.

I had a similar issue with Seveneves recently. I had a strong science-based disagreement with the idea of Izzy always keeping its anchored asteroid facing into the oncoming atmosphere of LEO, which I was sure was impossible because it would be facing the rear as often as it would the front, because objects in space/thin atmospheres don't fly and don't maintain a constant relative orientation just because they're orbiting something. To me it seemed as dumb as a spacecraft that had to constantly have its engines firing behind it just to stay in orbit.

It wasn't until I shared this frustration with a smart friend, and he pointed out that it actually is possible if the space station has a rotational period equal to its orbital period, that I realized I was wrong. The author was indeed being smarter about the science of it than I was, and had done the research. And, forget just the future part of it; the ISS actually currently flies with a specific constant relative orientation through the atmosphere so as to minimize air resistance, using, you guessed it, a rotational period equal to its orbital period, plus occasional corrective actions from gyros and thrusters.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#253

Earlier quoted context omitted.

Thanks for the link. That was well awesome. I withdraw my criticism.

I had a similar issue with Seveneves recently. I had a strong science-based disagreement with the idea of Izzy always keeping its anchored asteroid facing into the oncoming atmosphere of LEO, which I was sure was impossible because it would be facing the rear as often as it would the front, because objects in space/thin atmospheres don't fly and don't maintain a constant relative orientation just because they're orbi…

> the ISS actually currently flies with a specific constant relative orientation through the atmosphere so as to minimize air resistance, using, you guessed it, a rotational period equal to its orbital period, plus occasional corrective actions from gyros and thrusters.

And plus solar panels, which get realigned to minimize atmospheric drag when the Sun is behind the Earth.

https://en.wikipedia.org/wiki/Night_Glider_mode

Re: Kerbal Space Program Acquired by Take-Two Interactive

#254
post #116

Earlier quoted context omitted.

And I think all of us here love hacker movies. Sneakers, Hackers, Swordfish, etc. :)

I absolutely hated watching Mr. Robot. Gave up after 4 episodes.

That's surprising. Mr. Robot has the most realistic depiction of hacking I have seen in mainstream media.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#255

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

how can you cite gravity as a good example then?

Because regardless of its blunders, it was still an order of magnitude better than Hollywood's standard portrayal of space.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#256

Earlier quoted context omitted.

Well, that (and the shots showing several Jupiter moons simultaneously) was a creative decision - one I strongly disagree with - but otherwise The Expanse is pretty good, and they get lots of minor details right (like engines heating up some metal beams on the exhaust path, or that scene where a PDC round penetrated the Roci and its trail didn't move until they started manoeuvring, etc.).

That and the ships having to flip to slow down burn makes the expanse one of the more realistic portrayals of space flight (minus the epstein drive which is basically magic) in modern tv. Also, they show decompression way more realistically. Its not like a bomb goes off when a hole opens up in the side of the ship, which is nice.

http://www.projectrho.com/public_html/rocket/torchships.php

assuming an epstein drive is possible yeah it opens up more or less direct brachistochrone trajectories between here and mars. Just wait until the planets align and burn.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#257

Earlier quoted context omitted.

I had a similar issue with Seveneves recently. I had a strong science-based disagreement with the idea of Izzy always keeping its anchored asteroid facing into the oncoming atmosphere of LEO, which I was sure was impossible because it would be facing the rear as often as it would the front, because objects in space/thin atmospheres don't fly and don't maintain a constant relative orientation just because they're orbi…

> the ISS actually currently flies with a specific constant relative orientation through the atmosphere so as to minimize air resistance, using, you guessed it, a rotational period equal to its orbital period, plus occasional corrective actions from gyros and thrusters. And plus solar panels, which get realigned to minimize atmospheric drag when the Sun is behind the Earth. https://en.wikipedia.org/wiki/Night_Glider_…

Important to note that night glider mode is dependent on the rotation of the overall space station, so that you can set the orientation of the panels to be edge-on into the wind once and have the overall rotation keep that orientation indefinitely. Without the rotation, you'd have to continuously use the motors to adjust the panels, which would burn them out more quickly, use more power, and since they likely aren't freely rotating, would cause large spikes in air resistance once per orbit when you hit the limit of travel and have to do a large opposite rotation to maintain edge-on orientation.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#258

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?

It wasn't only basic spaceflight. It was basic physics in general. Like when the two protagonists are somehow hanging off the ISS and Clooney has to let go because Bullock can't pull him in. It's a huge important moment plot wise and is really really dumb physics. I still don't even know what the filmmakers mistakenly thought could pull on them in that situation.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#259
post #82

I stopped playing KSP due to the microstutter issue (ostensibly due the to garbage collector) fixing that would make the game playable again.

It's fixed for the most part as of 1.2. There also the MemGraph mod that allows you to give more memory to the game so the GC doesn't fire off as much.

I ran into it post 1.2. I can try the MemGraph mod though.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#260

I sometimes get the feeling that this is the only game HN plays. When people talk about not being able to switch away from Windows due to games, it seems like someone always responds, "Well Kerbal Space Program runs on Linux and that's all I care about." I don't think I've ever seen articles similar to this one about other games gain as much traction. Can't think of very many articles about games getting to the top o…

Agreed. I'm surprised Factorio hasn't surfaced more frequently on HN. The game's automation play is just as addictive and creative, and it runs on Mac and Linux.

I've seen it mentioned at times, usually in discussions around Minecraft or Dwarf Fortress. Factorio definitely scratches a geek itch, but KSP has one advantage - Spaaaaaaaaaaaaaaceeee!
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