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Kerbal Space Program Acquired by Take-Two Interactive

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191–200 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#191

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I thought the martian was praised for generally being pretty on the money with the science content?

Re: Kerbal Space Program Acquired by Take-Two Interactive

#192

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand. Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.

Other commenters have mentioned both Kerbal OS or MechJeb. Kerbal OS will let you geek out on programming your own routines while MechJeb will just handle the "boring stuff" for you like maintaining a particular vector while you do the "cool stuff" like navigation and mission planning. Some say these mods are like cheating, but once you can get a ship into orbit with your eyes closed, repeating that every time isn't really the fun part anymore.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#193

Earlier quoted context omitted.

This possibly isn't the least hard to read sentence I have read :) Easier to read and hopefully captured what you were trying to say: > Reduced monetization likely reduced developer pay.

A more accurate rephrasing would be: The lack of effort toward monetization likely is an effect of the same cause as low developer pay. I was suggesting that the two were linked, but not suggesting the specific causal link from monetization to developer pay of your version. But you are correct that the original was unnecessarily elliptical.

I'm almost certainly in the minority, however, I do so enjoy pedantry. "Everything in its right place."

Re: Kerbal Space Program Acquired by Take-Two Interactive

#194

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

how can you cite gravity as a good example then?

Re: Kerbal Space Program Acquired by Take-Two Interactive

#195

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I thought the martian was praised for generally being pretty on the money with the science content?

It has a couple problems. Like a windstorm that can tip their spacecraft and knocks a radar dish into the protagonist. But later, the atmosphere is so thin he doesn't need a nose on his rocket.

Also there's no way you can grow that many potatoes on mars with a solar array that size.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#196
post #61

Earlier quoted context omitted.

I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!

Yeah, it had some, but it's still a separate league from what came before. I don't expect every movie to be hard sci-fi (wouldn't mind it, though). But they should start getting the very basics right.

2001 space odissey came quite early as well as space 1999

Re: Kerbal Space Program Acquired by Take-Two Interactive

#197
post #82

I stopped playing KSP due to the microstutter issue (ostensibly due the to garbage collector) fixing that would make the game playable again.

It's fixed for the most part as of 1.2. There also the MemGraph mod that allows you to give more memory to the game so the GC doesn't fire off as much.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#198

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I thought the martian was praised for generally being pretty on the money with the science content?

The Martian atmosphere is so thin that you'd be barely be able to feel hurricane-speed winds.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#199
post #145

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Interstellar had really bad orbital mechanics. You remember when they used the staged rocket to get off earth? Do you remember later, when they landed on that other planet with 1.5 times the mass of earth? Do you remember the machine that they used to leave that planet?

Mass has little do escape velocity, it's density. Consider that any planet/sun could be shrunk until it's a black hole, with effectively infinite escape velocity.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#200

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I thought the martian was praised for generally being pretty on the money with the science content?

Except that living in fancy tents or traveling across the surface for weeks/months would result in death by radiation.

Until mars gets a much larger atmosphere and a magnetic field living on the surface is going to require living under ground.

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