KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
Kerbal Space Program Acquired by Take-Two Interactive
191–200 of 344 posts
Re: Kerbal Space Program Acquired by Take-Two Interactive
#192KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand. Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#193Earlier quoted context omitted.
This possibly isn't the least hard to read sentence I have read :) Easier to read and hopefully captured what you were trying to say: > Reduced monetization likely reduced developer pay.
A more accurate rephrasing would be: The lack of effort toward monetization likely is an effect of the same cause as low developer pay. I was suggesting that the two were linked, but not suggesting the specific causal link from monetization to developer pay of your version. But you are correct that the original was unnecessarily elliptical.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#194KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
Re: Kerbal Space Program Acquired by Take-Two Interactive
#195KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I thought the martian was praised for generally being pretty on the money with the science content?
Also there's no way you can grow that many potatoes on mars with a solar array that size.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#196Earlier quoted context omitted.
I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!
Yeah, it had some, but it's still a separate league from what came before. I don't expect every movie to be hard sci-fi (wouldn't mind it, though). But they should start getting the very basics right.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#197I stopped playing KSP due to the microstutter issue (ostensibly due the to garbage collector) fixing that would make the game playable again.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#198KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I thought the martian was praised for generally being pretty on the money with the science content?
Re: Kerbal Space Program Acquired by Take-Two Interactive
#199KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
Interstellar had really bad orbital mechanics. You remember when they used the staged rocket to get off earth? Do you remember later, when they landed on that other planet with 1.5 times the mass of earth? Do you remember the machine that they used to leave that planet?
Re: Kerbal Space Program Acquired by Take-Two Interactive
#200KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
I thought the martian was praised for generally being pretty on the money with the science content?
Until mars gets a much larger atmosphere and a magnetic field living on the surface is going to require living under ground.