The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…
Upwards to 70% of the XBOX360/PS3 generation AAA games ran on the Unreal Engine. For the XBONE/PS4 gen its 60% Unreal 30% Unity 10% stuff like CryEngine. It'd be very hard to knock Unreal off its throne since it's very, very well written and essentially free (you pay 5% of profits for commercial use when you go above a certain threshold). So no, there aren't any real openings for disruption unless Epic does something…
Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
91–100 of 120 posts
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#92Apparently "The most open game development in history" involves briefly mentioning an engine / platform switch at 5pm on a Friday before christmas
Did you see their EULA change a while back? If you upgraded to the latest beta, you absolved them of all liability if they never deliver the actual product. This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.
About the ToS change blocking refunds:
http://dereksmart.com/2016/07/star-citizen-this-war-of-mine/...
About the staffing issues:
http://www.escapistmagazine.com/articles/view/video-games/fe...
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#93Earlier quoted context omitted.
>> compare the current "game" to what was originally promised That's a real issue with crowdfunding. More often than not, the devs truly have no idea what the final game will look like. Much of the early funding goes into what are essentially extended market research projects. Alphas are released, feedback taken, and changes made. Everyone expects that devs have some final version of "done" in their heads, but the tr…
What about Divinity: Original Sin, Pillars of Eternity and quite a few other crowdfunded games that were released and are good?
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#94Earlier quoted context omitted.
Upwards to 70% of the XBOX360/PS3 generation AAA games ran on the Unreal Engine. For the XBONE/PS4 gen its 60% Unreal 30% Unity 10% stuff like CryEngine. It'd be very hard to knock Unreal off its throne since it's very, very well written and essentially free (you pay 5% of profits for commercial use when you go above a certain threshold). So no, there aren't any real openings for disruption unless Epic does something…
For AAA games, it's mostly in-house engines. Frostbite for EA games. Call of Duty games use the IW Engine. Bethesda uses either idTech or something geared for their RPGs.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#95Earlier quoted context omitted.
A simple linkedin search returns about a hundred. With the total number of employees about two hundred and the company having been around for about five years, it's hardly comparable to Blizzard, which has thousands of employees and contractors and had been there for decades.
The point I failed to make is that high (double digit) employee turnover is extremely common in game dev, especially at low ranks; and unlike Blizzard, CIG is not an exceptional place to work at. If you want to see what "people jumping ship" looks like, you should be directing your eyes towards Zynga: Constant layoffs, extremely high turnover including the executive level and plummeting revenue. Nothing like CIG.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#96Earlier quoted context omitted.
I agree it's beneficial but not for the reasons you think: it's turning thousands of people away from the ill-conceived crowd-funding model of game development. BTW it has roughly about $140 MILLION of "all the love it can get". Does it really need any more than that? It has enough. That's well more than Skyrim's budget. > They're the reason Kickstarter got so popular in the gaming industry: everybody wants to be the…
> it's more likely people in the know are rejecting the crowd-funding model due to Star Citizen, not signing up for it. And your source for that nonsensical statement is? Star Citizen is the most successful crowdfunded project to date and second most successful kickstarter project at the time of its completion (after Oculus Rift). The two successes together that year were what made Kickstarter famous and turned it fr…
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#97Earlier quoted context omitted.
For AAA games, it's mostly in-house engines. Frostbite for EA games. Call of Duty games use the IW Engine. Bethesda uses either idTech or something geared for their RPGs.
Bethesda has been using the Gamebryo/Creation Engine for their RPGs (Fallout/Skyrim). I think Bethesda has only used idTech for Rage/Doom.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#98Earlier quoted context omitted.
Upwards to 70% of the XBOX360/PS3 generation AAA games ran on the Unreal Engine. For the XBONE/PS4 gen its 60% Unreal 30% Unity 10% stuff like CryEngine. It'd be very hard to knock Unreal off its throne since it's very, very well written and essentially free (you pay 5% of profits for commercial use when you go above a certain threshold). So no, there aren't any real openings for disruption unless Epic does something…
For AAA games, it's mostly in-house engines. Frostbite for EA games. Call of Duty games use the IW Engine. Bethesda uses either idTech or something geared for their RPGs.
[1]https://en.m.wikipedia.org/wiki/List_of_Unreal_Engine_games
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#99After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have). For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was or…
This gets to the root of my problems with the game's development history. The switch to Lumberyard makes a lot of sense. It's basically Cryengine. With Crytek shutting down, I'd want to switch to a still maintained but pretty much the same engine too. When Star Citizen was originally announced on Kickstarter I was hyped as hell that Freelancer was going to get a spiritual successor. But I held off because it felt lik…
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#100Earlier quoted context omitted.
What about Divinity: Original Sin, Pillars of Eternity and quite a few other crowdfunded games that were released and are good?
I wasnt talking about good or bad. Thats a different issue than the process of their development. SC might or might not be good. Either way, its development follows a known pattern and the lack of set goals is part of that pattern.