Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
61–70 of 120 posts
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#62To abuse a phrase: it is difficult to make a dev finish a project when his livelihood depends on him not finishing it.
The following links give an overview of the kind of discussion we're hoping for on HN. Please (re)-read them and post civilly and substantively. We're not against campfires, but throwing matches around carelessly in a dry forest does none of us any good.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#63Can we get the redirect link changed to the target of the redirect? http://venturebeat.com/2016/12/23/star-citizen-and-squadron-...
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#64Earlier quoted context omitted.
CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…
> They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. I think it's hard to judge that when the game hasn't been released. Prior to release you could say that about Peter Molyneux or anybody else who promises the sun, moon and stars. I don't think taking people's money and not delivering anything for 4+ years isn't particularly friendly myself.
There is a plethora of information available about the vision of the game and that is very much because of CIG's approach to openness. They make everything available. They release countless youtube videos, blog posts, etc about design work on the game.
The people putting money into this, they're not preordering a game they're expecting to come out 3 months later, and then ending up disappointed because it's still in development.
And I've seen CIG offer complete refunds (sometimes worth thousands of dollars) to backers unhappy with the vision shift.
On these points alone they're doing a hell of a lot better than most game studios out there.
And yes, they're "promising sun moon and stars", but unlike Molyneux's games, NMS or whatever other overhyped project you can think of, they're constantly delivering updates about it, delivering content.
People will always be disappointed. I've been in the games industry long enough to know that gamers never know what the hell they want, and when they see something they think they want, they're usually wrong about it. Opening the gates of game development for consumers to peek inside, try out the product during its earliest days, is a ballsy move and one that simply isn't getting the credit it deserves, especially here.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#65Earlier quoted context omitted.
> You're praising them for being developers, rather than actually making anything finished This is a developer forum more than a gaming forum, so I think it's appropriate, don't you? > plenty of cash without ever releasing anything Come on now. I haven't at all kept up with the game for the past year and half and I can still tell you that they are regularly pushing out content simply because my inbox gets spammed wit…
Sample Email: "Here's another pretend ship you can buy for a game that isn't remotely done!"
The fault isn't with CIG, the fault is with open develoment in general. It's just not going to work.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#66After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have). For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was or…
That's a real issue with crowdfunding. More often than not, the devs truly have no idea what the final game will look like. Much of the early funding goes into what are essentially extended market research projects. Alphas are released, feedback taken, and changes made. Everyone expects that devs have some final version of "done" in their heads, but the truth is that such pictures constantly change in response to user/market feedback.
There are only a handful of indi games that ever developed towards a finite picture (Prison Architect). Most bounce around trying to please all the fans until some financial tipping point causes them to slap "1.0" on the latest build and push it out the door (KSP). That crowdfunding and traditional funding result in very different game development should be no surprise to anyone. StarCitizen will release when they need to release. Until then the cycle of feedback and iteration will continue.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#67Earlier quoted context omitted.
"A bunch of their staff" jumped ship? What are we talking there? 5 people? 10? 50? Unless you're talking about a mass exodus, more high ranking employees left Blizzard Entertainment the past couple of years than that. Is Blizzard a sinking ship as well?
Blizzard actually puts on new games, content for their games, and turns an enormous profit. So no they are not. I am really curious if you are either an employee at CIG or just a really passionate backer of the project based on your unrelenting defense here. I am not sure why you are surprised by the candor of the comments here - CIG is seen as a running train on fire and is quite literally a joke in the gaming indus…
So I'd really love a source for your "is seen as a joke in the gaming industry", because that is not at all what it's like here and is making me doubt your intentions. CIG is producing a game that people are passionate about years before it's released, completely self-funded and all that off a kickstarter. They're the reason Kickstarter got so popular in the gaming industry: everybody wants to be them.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#68Earlier quoted context omitted.
You're praising them for being developers, rather than actually making anything finished. I'm glad you respect their effort so highly but that doesn't mean anyone else is "flaming" them for pointing out the constantly pushed-out schedules and the convenient fact that they're making plenty of cash without ever releasing anything... and the betas they have released shows an ever-more-ambitious vision when even 3-5 visi…
> You're praising them for being developers, rather than actually making anything finished This is a developer forum more than a gaming forum, so I think it's appropriate, don't you? > plenty of cash without ever releasing anything Come on now. I haven't at all kept up with the game for the past year and half and I can still tell you that they are regularly pushing out content simply because my inbox gets spammed wit…
I think the SC tech does seem impressive, but when compared to a game in a similar vein like Elite Dangerous, which took a lot of well-deserved heat for not quite meeting expectations, yet still managed to produce an overall fun game that engaged the community while it continues to improve, its hard not to feel like SC could be doing more to give the backers something other than tech demos.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#69This isn't nearly as big of a deal as the headline sounds since Lumberyard is just a free version of CryTek with extra bells and whistles. Why would any dev that was using CryTek not switch to Lumberyard?
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#70After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have). For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was or…
I feel like with 2.6 we're finally starting to see the vision, this is kinda the sort of experience I want to have in my space games. Being able to have spaceships and first person combat in one game is a big part of why I got so excited about EVE Online's "Walking in Stations" and the release of DUST 514. Unfortunately, while CCP doesn't receive the same stress for overpromising and underdelivering (even though they do, regularly), they failed to accomplish that vision.
We know, pretty much 100%, that Star Citizen is going to disappoint a lot of people. The number of promises they've made are ridiculous, and it's impossible to live up to that.
But what Alpha 2.6 delivers on it's own (yes, apparently running Lumberyard), I'd argue raises the bar for what a space simulation game should be capable of. I've never seen a game that even comes close to accomplishing the fidelity of Star Citizen, in a generalized way that isn't dependent on pre-rendered cinematics or triggered events.