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Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

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31–40 of 120 posts

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#31

Apparently "The most open game development in history" involves briefly mentioning an engine / platform switch at 5pm on a Friday before christmas

It's not really a platform switch. It's a merge of two cryengine forks. There's no point in starting a melodramatic flamewar when other people here are genuinely discussing the implications for CIG and Amazon.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#32

I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS. I suspect this is the nail in CryEngine's coffin. I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their for…

I suspect Lumberyard hasn't diverged from base cryengine much otherwise they wouldn't have been able to as quickly switch. Amazon probably focused on code for autoscaling the backend server pieces and left the front end mostly alone.

That's my assumption as well. They have done massive amounts of custom work in CryEngine, so I'm guessing they are just using some features of Lumberyard.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#33
post #25

Earlier quoted context omitted.

I think the devs deserve slightly more respect. Nobody wants to spend years of their lives on an unfinished product.

CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…

You're praising them for being developers, rather than actually making anything finished. I'm glad you respect their effort so highly but that doesn't mean anyone else is "flaming" them for pointing out the constantly pushed-out schedules and the convenient fact that they're making plenty of cash without ever releasing anything... and the betas they have released shows an ever-more-ambitious vision when even 3-5 vision-elevations back it was doubtful they could do what they're trying.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#34
post #27

Dont get your hopes up, this game is shaping to be something between Theranos and No Mans Sky (aka No Mans Gameplay[1]) Here is a critique of FPS portion from seasoned FPS player (Beagle - former ShackTac etc) https://www.twitch.tv/beagsandjam/v/109477776 TLDR: devs dont have any idea how FPS games work and what makes them fun. [1] I used that sentence during the hype train and got downvoted to hell and back ;-) Peop…

There is a big difference between a game that was developed entirely in secret that does not live up to its hype once released, and a game in early alpha that has disappointing gameplay.

Of course, I have no fucking idea why this has to be explained on hacker news, to people who most likely are familiar with the differences between an alpha-quality product and a release-quality product, so I'd love your input on that.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#35
post #9

When do they start with the "bottom line" and try to finish the game? A month more here, another month more there another switch of engine, concept,plan etc there.

It's basically the next installment of Duke Nukem.

exactly.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#36
post #25

Earlier quoted context omitted.

I think the devs deserve slightly more respect. Nobody wants to spend years of their lives on an unfinished product.

CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…

>You'd think that HN of all communities would be more appreciative of what CIG brings to the table.

Like what exactly? How to deliver nothing but keep being funded with internets-fedaykins fighting tooth and nail to keep your image unsullied?

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#37
post #33

Earlier quoted context omitted.

CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…

You're praising them for being developers, rather than actually making anything finished. I'm glad you respect their effort so highly but that doesn't mean anyone else is "flaming" them for pointing out the constantly pushed-out schedules and the convenient fact that they're making plenty of cash without ever releasing anything... and the betas they have released shows an ever-more-ambitious vision when even 3-5 visi…

> You're praising them for being developers, rather than actually making anything finished

This is a developer forum more than a gaming forum, so I think it's appropriate, don't you?

> plenty of cash without ever releasing anything

Come on now. I haven't at all kept up with the game for the past year and half and I can still tell you that they are regularly pushing out content simply because my inbox gets spammed with their content update newsletters.

In fact, the latest email is from 17 hours ago, announcing Lumberyard alongside "Alpha 2.6 with Star Marine", their big FPS patch. Saying they "aren't releasing anything" is disingenuous.

If you're saying they're not releasing anything you want to play, then sure - they haven't released anything I want to play either. It doesn't change anything.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#38
Soo, how different is this new game engine since it a offshoot of the crytek engine? Is it going to add another x years to the development? Because it took my company almost a whole year to switch engines for a game that is a tiny fraction of the size of SC

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#39
post #36

Earlier quoted context omitted.

CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…

>You'd think that HN of all communities would be more appreciative of what CIG brings to the table. Like what exactly? How to deliver nothing but keep being funded with internets-fedaykins fighting tooth and nail to keep your image unsullied?

[deleted]

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#40
After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have).

For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was originally promised, and a complete lack of any confidence whatsoever in this game actually coming out. The latter is mainly due to things like this, where core technologies are forever iterated on at a fundamental level even this far (5 years) into development.

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