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Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

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Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#2
I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS.

I suspect this is the nail in CryEngine's coffin.

I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their fork) as another competitor on a field which simply doesn't have enough high quality competition as it is. Maybe they thought about it; maybe they couldn't get the rights, or didn't have enough cash for it. Maybe Amazon made them a massive offer just for the name recognition, too.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#4

I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS. I suspect this is the nail in CryEngine's coffin. I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their for…

I suspect Lumberyard hasn't diverged from base cryengine much otherwise they wouldn't have been able to as quickly switch.

Amazon probably focused on code for autoscaling the backend server pieces and left the front end mostly alone.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#6

I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS. I suspect this is the nail in CryEngine's coffin. I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their for…

I don't see how fragmenting CryEngine benefits that much considering they're all on the same licensed CryEngine. Amazon paid $50m for the CryEngine and Amazon said Lumberyard is free to use with their AWS services.

I think it makes sense for CIG to use Lumberyard's engine with AWS integration, especially it saves them a lot of money not licensing their own CryEngine fork and they're using AWS anyway.

Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine

#8

Apparently "The most open game development in history" involves briefly mentioning an engine / platform switch at 5pm on a Friday before christmas

Did you see their EULA change a while back? If you upgraded to the latest beta, you absolved them of all liability if they never deliver the actual product.

This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.

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