Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
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Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#2I suspect this is the nail in CryEngine's coffin.
I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their fork) as another competitor on a field which simply doesn't have enough high quality competition as it is. Maybe they thought about it; maybe they couldn't get the rights, or didn't have enough cash for it. Maybe Amazon made them a massive offer just for the name recognition, too.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#3Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#4I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS. I suspect this is the nail in CryEngine's coffin. I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their for…
Amazon probably focused on code for autoscaling the backend server pieces and left the front end mostly alone.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#5A month more here, another month more there another switch of engine, concept,plan etc there.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#6I didn't expect this, but it makes a lot of sense in retrospect. CIG had already hired a bunch of the crytek devs and invested a ton into their engine. They're also already pretty tightly coupled with AWS. I suspect this is the nail in CryEngine's coffin. I massively disagree with the decision, though. I think CIG could have taken CryEngine under their wing and continued developing it, releasing StarEngine (their for…
I think it makes sense for CIG to use Lumberyard's engine with AWS integration, especially it saves them a lot of money not licensing their own CryEngine fork and they're using AWS anyway.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#7Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#8Apparently "The most open game development in history" involves briefly mentioning an engine / platform switch at 5pm on a Friday before christmas
This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#9When do they start with the "bottom line" and try to finish the game? A month more here, another month more there another switch of engine, concept,plan etc there.