The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…
Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
51–60 of 120 posts
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#52Is there a reason why this links to the AMP page as opposed to the actual VentureBeat article?
HN Feature Request: calculate the domain by stripping the "google.com/amp" prefix if present.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#53Earlier quoted context omitted.
> You're praising them for being developers, rather than actually making anything finished This is a developer forum more than a gaming forum, so I think it's appropriate, don't you? > plenty of cash without ever releasing anything Come on now. I haven't at all kept up with the game for the past year and half and I can still tell you that they are regularly pushing out content simply because my inbox gets spammed wit…
Star Citizen started development in 2011. They started crowdfunding four years ago . Hell, studios and companies come and go in that timeframe and they still haven't released the full, finished game that they promised their backers would get released two years ago . [1] People's criticism isn't that they're releasing Alphas. Sure, they have been pretty consistently. It's instead that that's all they've been releasing…
People complaining that they're late, have too much scope creep, aren't releasing good enough content, etc; all these are valid (albeit completely irrelevant to HN) complaints.
But the comments I'm seeing here are essentially just people disliking the game/the company because they're making money "unfairly". I would simply dismiss them as trolls were they not written by regulars and long timers.
Lumberyard being adopted by a AAA studio is huge news and instead of discussing that, people are shitting on the game. Like, what?
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#54Does anyone know if there is a comparison or even lumberyard is comparable to Microsoft's azure game services ?
I suspect (although I haven't looked into it) that the backend services that Lumberyard uses are also just standard AWS services packaged up in nice way like Azure.
Lumberyard is really just CryEngine with the AWS integration I mentioned above, so it's not really directly comparable. I'd say the two backend services would be a more apt comparison, but as I said above, I haven't used the two myself, so I can't give more details.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#55Is there a reason why this links to the AMP page as opposed to the actual VentureBeat article?
Most likely because there is no user interface to get a non AMP link when you follow a link from Google. It's nuts.
Shocked that content providers arent suing over this. Google removes all ads (which as a user I like), and any links to the content they are serving. If I were a provider I would be pissed.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#56Earlier quoted context omitted.
Star Citizen started development in 2011. They started crowdfunding four years ago . Hell, studios and companies come and go in that timeframe and they still haven't released the full, finished game that they promised their backers would get released two years ago . [1] People's criticism isn't that they're releasing Alphas. Sure, they have been pretty consistently. It's instead that that's all they've been releasing…
I was one of the first few hundred backers for the game, I'm well aware when they started crowdfunding :) People complaining that they're late, have too much scope creep, aren't releasing good enough content, etc; all these are valid (albeit completely irrelevant to HN) complaints. But the comments I'm seeing here are essentially just people disliking the game/the company because they're making money "unfairly". I wo…
I mean, I've seen plenty of tangentially related comments on HN across topics, companies, and products, and people never complain that it's irrelevant to the topic at hand. As long as it has some relevance, it seems to be fine.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#57The link should probably be updated to point directly to Venturebeat [0] instead of the AMP version. I think submitting the AMP version might break the guidelines, which ask you to submit the original source. I preordered Star Citizen a few years ago, but I stopped keeping track of all updates after a while. To be honest, I kinda assumed it'd just become vaporware. Although I'd heard about Amazon Lumberyard before, I…
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#58Earlier quoted context omitted.
Did you see their EULA change a while back? If you upgraded to the latest beta, you absolved them of all liability if they never deliver the actual product. This is a sinking ship, they just won't (publicly) admit it yet.. though a bunch of their staff jumped ship, so they realize it.
"A bunch of their staff" jumped ship? What are we talking there? 5 people? 10? 50? Unless you're talking about a mass exodus, more high ranking employees left Blizzard Entertainment the past couple of years than that. Is Blizzard a sinking ship as well?
I am really curious if you are either an employee at CIG or just a really passionate backer of the project based on your unrelenting defense here. I am not sure why you are surprised by the candor of the comments here - CIG is seen as a running train on fire and is quite literally a joke in the gaming industry. It's unfortunate for those who work there and the people who want the game to succeed, but CIG has earned this reputation.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#59Earlier quoted context omitted.
I think the devs deserve slightly more respect. Nobody wants to spend years of their lives on an unfinished product.
CIG deserves a lot more respect than that. I'm appalled at the quality of the comments here. They are one of the best studios in the industry right now when it comes to consumer and dev friendliness. Their blog is a treasure trove of interesting posts on the internal development of the game, far more often and rigorously updated than anything else. Seriously, keep the unsourced/unresearched flames to Reddit. You'd th…
I think it's hard to judge that when the game hasn't been released. Prior to release you could say that about Peter Molyneux or anybody else who promises the sun, moon and stars.
I don't think taking people's money and not delivering anything for 4+ years isn't particularly friendly myself.
Re: Star Citizen and Squadron 42 are using Amazon’s Lumberyard game engine
#60After getting my refund, I've been watching the SC narrative unfold from the sidelines with interest. There's enough things that've gone awry in this project to write a book about (and I guess if you were to collect all of Derek Smart's writings, that's what you'd have). For me, the main deal breakers and why I got out were that I felt substantively bait-and-switched when you compare the current "game" to what was or…
> Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our upcoming 2.6 Alpha release for Star Citizen is running on Lumberyard and AWS.
All the bait & switch over-promising, over-ambitious probably-never-finished criticisms are true, but it's silly to say that this is one of those Duke Nukem Forever style start from scratch again mistakes.