To the author - keep up the valiant effort!
Generals.io – Capture enemy generals to defeat them
151–160 of 162 posts
Re: Generals.io – Capture enemy generals to defeat them
#152So far 25% of players I've encountered have had genitalia-related names. This is the internet, I don't know what I expected.
Really? Guess I must have joined after the Hacker News crowd joined, my names have all been surprisingly normal (for the internet...) "Bruno", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef", "Bruno", "Popey", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef"
Re: Generals.io – Capture enemy generals to defeat them
#153This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.
Sequencing those is non trivial keeping with one move per turn.
What is the sequencing problem? It's just 4 bits per square (send armies N,S,E,W).
Re: Generals.io – Capture enemy generals to defeat them
#154Played this a bit, and the dynamic is good, there's an excellent mechanic here. In fact, it's very similar to and old X11 game named "XBattle" I used to play. ftp://ftp.gwdg.de/pub/x11/x.org/R5contrib/xbattle-4.0.README XBattle has many, many parameters you can tune (growth rate of "armies", decay rates, as well as persistent movement on production, etc.) All of these can be combined in different ways to get some rea…
So for xbattle if 100 armies fight the enemies 25 armies the losses are mostly on the 25 army side. Additionally if you attack an enemy from 3 sides simultaneously that's an additional advantage.
With generals.io it's always just even losses on both side, so it's basically about production and finding the queen. Not so much about defense, or more complicated strategies.
Re: Generals.io – Capture enemy generals to defeat them
#155Anyone remember xbattle?
Yes, used to play it for hours! This is similar in gameplay.
Biggest differences are orders don't decay, so you only have to click to change them. Also the weaker size of a battle has more losses. Oh and being attacked from more than one side gives an additional advantage to the attacker.
Re: Generals.io – Capture enemy generals to defeat them
#156Bullshit, some players seem to know where your capital is, collect all their forces and go straight there. It's impossible to fight them fairly.
Next time you suspect it watch the replay and pretend you are the winner. I do wish the replay would allow you to be any team and still have the fog of war.
Re: Generals.io – Capture enemy generals to defeat them
#157Re: Generals.io – Capture enemy generals to defeat them
#158Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.
Re: Generals.io – Capture enemy generals to defeat them
#159Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.
Re: Generals.io – Capture enemy generals to defeat them
#160It's remarkable similar to a game that was created before it, kingz.io, see https://www.reddit.com/r/Kingzio/comments/5dm2cv/my_thoughts...
And also (if you dont know what discord is, discord is a website where people can chat live), Join the Diep.io discord made from the moderators of the Diep.io subreddit: https://discordapp.com/invite/YDSF2wD#discordbutton
And please be active on Reddit again.
Do not let Diep.io die.