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Generals.io – Capture enemy generals to defeat them

generals.io

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Re: Generals.io – Capture enemy generals to defeat them

#81
post #61

Earlier quoted context omitted.

did you not see the part about WASD moves in the tutorial? It actually is in the tutorial, but maybe the fact that you captured the city early skipped the WASD part

I saw that you can _use_ WASD, but it doesn't say anything about queuing them.

Agree with this completely ^

Didn't see it in the tutorial either. Here I was thinking there was no advantage to WASD and just spam clicking everywhere :P

Re: Generals.io – Capture enemy generals to defeat them

#82

So far 25% of players I've encountered have had genitalia-related names. This is the internet, I don't know what I expected.

Really? Guess I must have joined after the Hacker News crowd joined, my names have all been surprisingly normal (for the internet...)

"Bruno", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef", "Bruno", "Popey", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef"

Re: Generals.io – Capture enemy generals to defeat them

#83

This is a nice game. Here are some strategy tips: * Expand as fast as you can! That first resupply is crucial. * This game rewards early aggression, especially if you've manage to get a big initial resupply. * Flank! Large armies and particularly cities can be serious threats, but taking them isn't a victory requirement. Maneuver and look for your enemy's capital. * Ignore AI cities until you're well established. * P…

What I learnt on 1v1 was that you should keep travelling towards the opposite corner of the map, forming one or two very thin attack lines, to surprise them in the beginning itself.

Sometimes I used the first, weaker one as a recon team, so that they give me the king's location before they are slaughtered, and then the second, stronger one comes in from an altogether different route and finishes them.

Re: Generals.io – Capture enemy generals to defeat them

#85
post #69

Earlier quoted context omitted.

Sure, when you do orders, they execute in the order that you click them. So if you very quickly press, square 1 to square 2 to square 3 to square 4, the army starting in square 1 will go to 2, then 3, then 4, picking up all extra units along the way.

I get it now, thanks. When you press WASD you give a command and the selection moves to cell in that direction. So if you jam WWWW.. then you command a bunch of troops to move up at once, all in a line and all occurring in rapid succession.

oh shoot, that is way better than what I was doing!

Re: Generals.io – Capture enemy generals to defeat them

#86
Brilliant game! I'm really enjoying it. I usually don't play computer games, so I didn't expect to spend several hours on this. Tons of fun, thank you for making it!

Such a beautiful blend of tactics and strategy. Elegant, simple, and extremely engaging. Makes me think, and keeps me on the edge of my seat.

One suggestion - I think it would be really cool to be able to talk to other players using microphone. Chat doesn't work so well, you can't get too distracted on it, the game is pretty fast paced once you get the hang of it. But it would be really awesome to have a conversation while playing.

Thoughts on strategy so far:

- Sending out small groups of "scouts" at the beginning of the game, finding and capturing others, before they've managed to gain any resources worked really well for me.

- It comes down to finding the opponent's "king", and hiding your own. Once you know his position, defeating him isn't that difficult. Therefore, there's a lot of value in exploring as much territory as possible in the fewest amount of moves.

- And that really reminds me of Go game. You want to find balance between protecting your territory, and exploring. Start by exploring as fast as possible, then - gather resources and build an army. Once you have a sizable army - venture into enemy's territory, and explore as fast as possible, trying to find his king.

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