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Generals.io – Capture enemy generals to defeat them

generals.io

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Re: Generals.io – Capture enemy generals to defeat them

#151
It took a while for me to get the hang of the strategy to win (selectively aggressive) but massively addicting. Then after a few days it seems like ruthless assault of the Bots. Perfection incorporated. Much less fun.

To the author - keep up the valiant effort!

Re: Generals.io – Capture enemy generals to defeat them

#152

So far 25% of players I've encountered have had genitalia-related names. This is the internet, I don't know what I expected.

Really? Guess I must have joined after the Hacker News crowd joined, my names have all been surprisingly normal (for the internet...) "Bruno", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef", "Bruno", "Popey", "Mvlo", "m", "Galactus", "jflorey", "Tobias", "Chef"

Seems like you pasted that list twice!

Re: Generals.io – Capture enemy generals to defeat them

#153
post #120

This reminds me of xbattle or europa. Only thing missing is when you set a direction, it just works one. It's be less of a click fest if you could just click on any of the 4 directions any it would continue to feed armies. That way you have supply lines and battle fronts, limited more by strategy than speed of clicking.

Sequencing those is non trivial keeping with one move per turn.

Each grid point just has sends armies in 1 to 4 directions per timestep. So you have to visit each occupied square once per time step.

What is the sequencing problem? It's just 4 bits per square (send armies N,S,E,W).

Re: Generals.io – Capture enemy generals to defeat them

#154
post #106

Played this a bit, and the dynamic is good, there's an excellent mechanic here. In fact, it's very similar to and old X11 game named "XBattle" I used to play. ftp://ftp.gwdg.de/pub/x11/x.org/R5contrib/xbattle-4.0.README XBattle has many, many parameters you can tune (growth rate of "armies", decay rates, as well as persistent movement on production, etc.) All of these can be combined in different ways to get some rea…

I liked xbattle even better because while it has a very similar mechanic is also rewards strategy.

So for xbattle if 100 armies fight the enemies 25 armies the losses are mostly on the 25 army side. Additionally if you attack an enemy from 3 sides simultaneously that's an additional advantage.

With generals.io it's always just even losses on both side, so it's basically about production and finding the queen. Not so much about defense, or more complicated strategies.

Re: Generals.io – Capture enemy generals to defeat them

#155
post #70

Anyone remember xbattle?

Yes, used to play it for hours! This is similar in gameplay.

Much more strategic, and less of a click fest.

Biggest differences are orders don't decay, so you only have to click to change them. Also the weaker size of a battle has more losses. Oh and being attacked from more than one side gives an additional advantage to the attacker.

Re: Generals.io – Capture enemy generals to defeat them

#156
post #139

Bullshit, some players seem to know where your capital is, collect all their forces and go straight there. It's impossible to fight them fairly.

I can see why you would think that, but I see no indication that it's true. Keep in mind that a good player will remember where they first contact you. So if you take over another player they still know approximately where your queen is. Many players act like the queen is their center, often sending armies from there, and attacking in a direction from their queen. A fair number of times my first attack into enemy territory finds the queen. You do have a 3 square wide view, and guesstimating center of mass isn't that hard.

Next time you suspect it watch the replay and pretend you are the winner. I do wish the replay would allow you to be any team and still have the fog of war.

Re: Generals.io – Capture enemy generals to defeat them

#158

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Please make the yellow player display army numbers in black. White on yellow is rather hard to read. Or even better let the local player pick his color, not like the colors across clients needs to match.

Re: Generals.io – Capture enemy generals to defeat them

#159

Creator of generals.io here - thanks for everyone's feedback and responses! If you're interested in remaining active with the community you can follow our subreddit at https://reddit.com/r/generalsio The game servers are a bit overloaded right now so the game is running kind of slow, but the congestion should improve soon - thanks for your patience.

Please allow using arrow keys or zqsd instead of only wasd. Thanks.

Re: Generals.io – Capture enemy generals to defeat them

#160

It's remarkable similar to a game that was created before it, kingz.io, see https://www.reddit.com/r/Kingzio/comments/5dm2cv/my_thoughts...

Could you please work on Diep.io? I've been waiting so long for an update.

And also (if you dont know what discord is, discord is a website where people can chat live), Join the Diep.io discord made from the moderators of the Diep.io subreddit: https://discordapp.com/invite/YDSF2wD#discordbutton

And please be active on Reddit again.

Do not let Diep.io die.

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