Inside Magic Leap
131–140 of 220 posts
Re: Inside Magic Leap
#132I believe Magic Leap has a new kind of display technology, but the article is pretty bullshit-sounding with statements like this: "Throw out your PC, your laptop and your mobile phone, because the computing power you need will be in your glasses, and they can make a display appear anywhere, at any size you like." Yeah sure, they not only made a new display tech but integrated the computing power of desktops or laptop…
Uploadvr demystified this stuff a couple years ago: http://uploadvr.com/magic-leap-how-it-works/ Magic leap is a pair of glasses you wear on your face that displays AR imagery through a clear glass lens. There's a cable leading from these glasses to your pocket where you have a tablet-size device doing all the heavy lifting, most likely using mobile SoC's. Pretty sure you can't run a desktop CPU and GPU on a pocketab…
Re: Inside Magic Leap
#133I believe Magic Leap has a new kind of display technology, but the article is pretty bullshit-sounding with statements like this: "Throw out your PC, your laptop and your mobile phone, because the computing power you need will be in your glasses, and they can make a display appear anywhere, at any size you like." Yeah sure, they not only made a new display tech but integrated the computing power of desktops or laptop…
Re: Inside Magic Leap
#134Earlier quoted context omitted.
Uploadvr demystified this stuff a couple years ago: http://uploadvr.com/magic-leap-how-it-works/ Magic leap is a pair of glasses you wear on your face that displays AR imagery through a clear glass lens. There's a cable leading from these glasses to your pocket where you have a tablet-size device doing all the heavy lifting, most likely using mobile SoC's. Pretty sure you can't run a desktop CPU and GPU on a pocketab…
How many years will it be until Pascal-like performance is available in a tablet form-factor?
Re: Inside Magic Leap
#135Earlier quoted context omitted.
Can't. The bandwidth wouldn't be enough.
Bandwidth is not the problem, latency is. Bandwidth can be fixed by throwing more bandwidth at the problem. Cloud gaming has not done all that well; it's right at the edge of feasibility due to latency. VR moves it back off the edge to "unquestionably infeasible". If VR gaming were to take off and become a dominant paradigm it would make cloud gaming even harder to justify.
There is a limited useful spectrum that's shared between everyone in the area. You can't just throw more bandwidth at the problem.
Re: Inside Magic Leap
#136Personally I am fascinated and optimistic about the potential represented by scanning fiber + waveguide display for AR and VR. I'm optimistic about the future of this tech platform far more than any other AR/VR tech out there mainly owing to form factor it affords (lightweight glasses) and the superior bio-compatibility of the light-field it produces (all day use). On principal its imagery is clearly light-years ahead of anything using a flat screen with lenses and its potential form factor could be surprisingly close to regular glasses. The image quality and form factor are huge part of why this tech could replace phone or a tv or a laptop. I am sure the first iterations will be cool but not perfect. I expect a progression much like that of the iPhone. It works, its awesome, then it keeps getting better and better and better.
IMHO this really does look like a viable platform for the future of computing for the next 10-20 years. People still buy PCs but the laptop largely replaces most uses for it other than hard-core gaming. Similarly I could see the same effect happening with screens vs ML over time. I say all this with the caveat that the form factor really is much much closer to glasses than something like HoloLense.
Here are couple things I have learned about the tech that kind of blew my mind:
* The same tech used to display the light-field can also be used to capture images of they eye for eye tracking, no extra camera needed. It is conceivable that the same scanning fiber technology could be used to dramatically miniaturize the sensors needed for SLAM inputs as well.
* The detail falloff of human vision from a small point in the center is huge. We largely piece together a detailed picture over time in our minds with quick eye movements. This means that good eye-tracking + foveated rendering largely mitigates concerns about achieving a very high perceived resolution with manageable IO.
* I assumed this kind of display would only be able to produce semitransparent ghostly images. Not so. Apparently it can block incoming light from points where it is projecting.
* It is not simple stereoscopy, the light hitting the eye is focusable at the distance the virtual object appears to exist in real space rather than at the surface of the waveguide. This is why it is so compatible with the human visual system and can be used all day as opposed to other tech. This has to do with how the visual system to point both eyes at an object in space is wired in sync with the system that focuses the lenses. No other system, to my knowledge, accommodates this linkage and thus causes strain. Watch the video to understand this more.
[1] http://uploadvr.com/magic-leap-how-it-works/ [2] https://talks.stanford.edu/brian-schowengerdt-human-sensory-...
Re: Inside Magic Leap
#137Earlier quoted context omitted.
Can't. The bandwidth wouldn't be enough.
Bandwidth is not the problem, latency is. Bandwidth can be fixed by throwing more bandwidth at the problem. Cloud gaming has not done all that well; it's right at the edge of feasibility due to latency. VR moves it back off the edge to "unquestionably infeasible". If VR gaming were to take off and become a dominant paradigm it would make cloud gaming even harder to justify.
I was completely skeptical at their claims with respect to latency. I never believed they could get the service to work, and for enough people to make it profitable. It appears quite a few people were able to enjoy the service at decent enough framerates. Which is surprising.
Re: Inside Magic Leap
#138Earlier quoted context omitted.
Uploadvr demystified this stuff a couple years ago: http://uploadvr.com/magic-leap-how-it-works/ Magic leap is a pair of glasses you wear on your face that displays AR imagery through a clear glass lens. There's a cable leading from these glasses to your pocket where you have a tablet-size device doing all the heavy lifting, most likely using mobile SoC's. Pretty sure you can't run a desktop CPU and GPU on a pocketab…
How many years will it be until Pascal-like performance is available in a tablet form-factor?
Re: Inside Magic Leap
#139I believe Magic Leap has a new kind of display technology, but the article is pretty bullshit-sounding with statements like this: "Throw out your PC, your laptop and your mobile phone, because the computing power you need will be in your glasses, and they can make a display appear anywhere, at any size you like." Yeah sure, they not only made a new display tech but integrated the computing power of desktops or laptop…
Re: Inside Magic Leap
#140Earlier quoted context omitted.
> - They could do hard occlusion with an LCD mask. Or they could punt til v2, and soft-occlude with blur using their stacked diffraction plates. Unfortunately, you cannot easily achieve "hard occlusion" with an LCD mask. Pinlight display is a project that did explore that idea: http://pinlights.info LCDs can attenuate individual rays of light. However, the images we see of real objects in our environment are generate…
Depends on size of occluded area? If I block the sun with my thumb, some light does go around, but it's still a decently effective mask.
Could you emulate that with a transparent LCD display? Yes, but that display would need to be large and about 1.5ft from your eye. Not really practical for a near eye (head mounted display).
If you try to accomplish this occlusion directly with an LCD microdiplay (such as those found in many projectors) in a near eye application, at best you end up with a blackish smudge with very fuzzy edges. To see this in action, look at Figure 11.D in the following paper:
http://www.cs.unc.edu/~maimone/media/pinlights_siggraph_2014...