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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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131–140 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#131

Call me skeptical, but it's sad to see how hard the stock market responds to online buzz of a product not yet in stores and not yet available without even knowing whether Nintendo will receive any long-term value from it. The current price is being driven purely on speculation, bang for buck bubble expansion. As soon as any "real world" effect is revealed regarding the value of Nintendo, market price will adjust acco…

It's also serving as a good signal to Nintendo that this path is indeed what people want. The price will probably correct, good chance to short.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#132
post #57
post #22

Earlier quoted context omitted.

I think the Marvel franchise is quite fatigued atm...

Comic book movies in general are fast reaching the breaking point, at least with reviewers. But I'm sure the studios are well aware of this and will maximise for as long as their moment lasts

> at least with reviewers

Because that's how big budget blockbuster films successes are judged. Reviewers.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#133

Nintendo didn't create pokemon go. Pokemon go is really just a skin on top of Niantic's previous game.

In many ways, Nintendo "created" Pokemon Go simply by lending Niantic their Pokemon IP. Side by side, Ingress and Pokemon Go are very similar... but the difference between being a marginal game (Ingress) and being a pop cultural phenomenon (Pokemon Go) is Nintendo's art and IP.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#134

Earlier quoted context omitted.

It's a bit early to tell if the mobile Mario game will be successful. Remember the last real successful non-free mobile game was Angry Birds. Pokemon GO and this new game are entirely different because one is free-to-play and the other is not.

That's disappointing because the featured app store page where you can be notified says it has IAPs.

I've seen several people say that the app is a demo version with a single "unlock full game" IAP.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#135

Nintendo didn't create pokemon go. Pokemon go is really just a skin on top of Niantic's previous game.

Game Freak was pretty involved, though. So was Iwata.

http://nintendoeverything.com/niantic-on-pokemon-go-masuda-a...

https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go#Development

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#136
post #120
post #116

Earlier quoted context omitted.

Are people buying the cards, though? How much of the business is dedicated to the cards? I'd reckon it could fall into an ocean and much of the world wouldn't notice. I don't call that success.

It's probably a rounding error by now, though big enough that they host tournaments etc.. But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction. I'd argue that a…

> the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago,

If they dropped the playing card business tomorrow I don't think it would change my opinion whatsoever on whether they are still a conservative company or not.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#137
post #128
post #116

Earlier quoted context omitted.

Are people buying the cards, though? How much of the business is dedicated to the cards? I'd reckon it could fall into an ocean and much of the world wouldn't notice. I don't call that success.

Considering that pokemon is also a card game... :)

Even when the cards themselves were popular it was as a collectible supporting the video game and TV show, not as a primary interest. That their popularity derives entirely from recent innovations implies their conservatism is not what makes them successful.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#138
post #118

Earlier quoted context omitted.

Splatoon is the 6th best selling Wii U title so far, and seems likely to overtake most of the ones above it, which are between 6 months to 2.5 years older. It represents 5% of all Wii U games sold to date, and has reportedly sold faster in Japan than anything since Wii Sports (2006). Sounds quite successful to me, though of course it's still only a bit over a year old so who knows if it'll last.

Wii U though? Seriously?

Yes? There are more than 10M of them.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#139
post #120
post #116

Earlier quoted context omitted.

Are people buying the cards, though? How much of the business is dedicated to the cards? I'd reckon it could fall into an ocean and much of the world wouldn't notice. I don't call that success.

It's probably a rounding error by now, though big enough that they host tournaments etc.. But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction. I'd argue that a…

> But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction.

I agree with this, but I can't say it's clear that's a good way of doing business.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#140
post #125
post #119

Earlier quoted context omitted.

I'm not saying it failed as a movie, but that it failed as a stand-alone movie. Imho, that's the kind of thing that would cause fatigue - too many interconnected pictures coming out that are too tangled together so viewers have no idea what they're watching unless they've perfectly kept up.

Ah, that makes more sense. I don't think that's an issue unless there are no "jumping on points", and if there's one thing Marvel is good at, it's creating artificial new starting points... And there's lots of jumping on points coming up, with Dr Strange, Spider-Man Homecoming, Black Panther and Captain Marvel having mostly characters new to MCU and seemingly being relatively disconnected. Thor: Ragnarok might qualif…

I hope they never get the X-Men into the MCU, having the Mutants and the Avengers in the same universe benefits neither.
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