Live data from Hacker News

Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

bloomberg.com

111–120 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#111
post #67
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

> Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. Nintendo has a history of taking existing genres they don't have much experience in, making it their own, and releasing really compelling games. Pikmin for RTSes, Splatoon for FPSes, etc. I don't think they're going to half-ass it.

Those 2 aren't really successful franchises.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#112
post #72
post #22

Earlier quoted context omitted.

I think the Marvel franchise is quite fatigued atm...

I tend to think franchise fatigue is less of a concern with movies because movies are short-enough in length that you don't feel like you just finished (or haven't finished) the predecessor when the sequel comes out. I'd worry more about the Marvel TV products than the movies, or if the movies fail as stand-alones (like Ultron).

> or if the movies fail as stand-alones (like Ultron).

Ultron was the seventh highest grossing film in history ($1.4b gross; budget of $316 million) and the second highest grossing Marvel movie (after The Avengers).

I'd love a failure like that.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#113

There's a common fallacy that happens frequently when Silicon Valley technologists start talking about Nintendo, and that is the idea that "their hardware can never compete with the ubiquity of mobile platforms, they should just become a software company and port their games to iOS and Android!" The success of Pokémon Go, and this new Mario game as well, is showing that Nintendo is taking a different strategy: they'r…

It's a bit early to tell if the mobile Mario game will be successful. Remember the last real successful non-free mobile game was Angry Birds. Pokemon GO and this new game are entirely different because one is free-to-play and the other is not.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#114
post #15

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

"But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. " My kids were aware of Pokemon before the GO from the cartoon series but were not terribly enthusiastic about them. They went like nuts for the Pokemon GO game. Anecdotally, it's not just the brand, but the game itself which people feel enticing.

My son went the other way - lost interest in the game within half an hour, but found clips on Youtube and got hooked on the series and now want the older games.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#116
post #109

Earlier quoted context omitted.

Eh, that's sort of disingenuous to say, though. They made playing cards for more than half of that. Ditching your business model of 70 years to going into an emerging technology market (video games in the 80's) isn't really conservative.

They're still making playing cards. And it took them 18 years (1956-1974) of experiments with new ventures (including a cab company, and love hotels, and assorted toy ranges) before they started selling video games. Another 5 or so before they got successful. Donkey Kong came out in 1981 and finally made them lots of money from it. So ~25 years from they realised the playing card business didn't have room for further…

Are people buying the cards, though? How much of the business is dedicated to the cards? I'd reckon it could fall into an ocean and much of the world wouldn't notice. I don't call that success.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#117
post #36

Earlier quoted context omitted.

First endless runner anywhere! Invented the genre.

I think Aztec Challenge on Commodore 64 might have a strong claim here.

It's not an infinite runner, though - you move on to other levels. You eventually go back to start and have to go through everything over and over, but the running part is punctuated.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#118
post #67

Earlier quoted context omitted.

> Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. Nintendo has a history of taking existing genres they don't have much experience in, making it their own, and releasing really compelling games. Pikmin for RTSes, Splatoon for FPSes, etc. I don't think they're going to half-ass it.

Those 2 aren't really successful franchises.

Splatoon is the 6th best selling Wii U title so far, and seems likely to overtake most of the ones above it, which are between 6 months to 2.5 years older. It represents 5% of all Wii U games sold to date, and has reportedly sold faster in Japan than anything since Wii Sports (2006).

Sounds quite successful to me, though of course it's still only a bit over a year old so who knows if it'll last.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#119
post #112
post #72

Earlier quoted context omitted.

I tend to think franchise fatigue is less of a concern with movies because movies are short-enough in length that you don't feel like you just finished (or haven't finished) the predecessor when the sequel comes out. I'd worry more about the Marvel TV products than the movies, or if the movies fail as stand-alones (like Ultron).

> or if the movies fail as stand-alones (like Ultron). Ultron was the seventh highest grossing film in history ($1.4b gross; budget of $316 million) and the second highest grossing Marvel movie (after The Avengers). I'd love a failure like that.

I'm not saying it failed as a movie, but that it failed as a stand-alone movie. Imho, that's the kind of thing that would cause fatigue - too many interconnected pictures coming out that are too tangled together so viewers have no idea what they're watching unless they've perfectly kept up.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#120
post #116
post #109

Earlier quoted context omitted.

They're still making playing cards. And it took them 18 years (1956-1974) of experiments with new ventures (including a cab company, and love hotels, and assorted toy ranges) before they started selling video games. Another 5 or so before they got successful. Donkey Kong came out in 1981 and finally made them lots of money from it. So ~25 years from they realised the playing card business didn't have room for further…

Are people buying the cards, though? How much of the business is dedicated to the cards? I'd reckon it could fall into an ocean and much of the world wouldn't notice. I don't call that success.

It's probably a rounding error by now, though big enough that they host tournaments etc..

But the point was to illustrate that Nintendo is in fact a quite conservative company - they've held on to what they started doing well over a century ago, despite having switched focus to video games 35 years ago, after spending 25 years researching and developing new businesses to find the right new direction.

I'd argue that assuming their play card sales are now a tiny proportion of revenue, that just underscores this point - I can't imagine they need it, but it's part of their legacy.

Post reply on HN