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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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51–60 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#51
post #33

No disrespect to Nintendo, as I think the game looks pretty cool, but it's awesome how the average human's investment memory is now down to 45 days (remember when Nintendo stock ripped after Pokemon Go?)[0] > Shares in Nintendo Co tumbled as much as 18 percent on Monday after the company said Pokemon GO would have a limited impact on its earnings - their biggest setback so far after a huge run-up on the smash-hit gam…

The issue with Pokémon GO was that they were simply stakeholders, not the prime owners (Pokémon is itself an individual company owned by GAME FREAK owned by Nintendo - so Nintendo itself has limited $$ from the game).

Whereas, so far as I can tell, this Mario game is 100% Nintendo.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#52
post #25

Earlier quoted context omitted.

Just like Rayman Run is a clone of some other thing.

Pretty sure Canabalt was the first real runner on ios.

Canabalt is an "infinite runner" game. It isn't close to the same genre/ style as the Rayman games (which are action/ puzzle games, where you have to find and use dexterity to collect 100 "Lums" in each of the many small levels).

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#53
post #33

No disrespect to Nintendo, as I think the game looks pretty cool, but it's awesome how the average human's investment memory is now down to 45 days (remember when Nintendo stock ripped after Pokemon Go?)[0] > Shares in Nintendo Co tumbled as much as 18 percent on Monday after the company said Pokemon GO would have a limited impact on its earnings - their biggest setback so far after a huge run-up on the smash-hit gam…

The difference is that PGO was developed by Niantic, a third party developer, who pays Nintendo licensing fees. The licensing terms were not public, so it makes sense that the initial pricing of Nintendo would favor them to be optimistic, before correcting to a lower price upon hearing the news from Nintendo that the fees would minimally affect revenue.

Mario will be developed directly by Nintendo and they will keep 100% of the revenue it generates.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#54
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

Endless runners seem to enjoy good success. Anything with Mario slapped on it enjoys huge success, be it party games, sport games, platform games etc. For now, Mario is missing (pun intended) on the smartphones.

Seems to me that this is a winning combination for a HUGE success.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#55
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

It literally looks like Rayman Run clone. Not that it's a bad thing, Rayman Run is excellent, but I don't think Nintendo is pioneering anything here.

Execution is important though, and Nintendo might surprise here.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#56
post #17

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

What about franchise dilution?

I'm not sure what a Call of Duty game means any more, other than it's going to be a FPS.

They have had different teams work on the games, there aren't any common characters, time periods vary etc etc.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#57
post #22
post #17

Earlier quoted context omitted.

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

I think the Marvel franchise is quite fatigued atm...

Comic book movies in general are fast reaching the breaking point, at least with reviewers. But I'm sure the studios are well aware of this and will maximise for as long as their moment lasts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#58
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

It isn't an endless runner. It has actual hand-crafted levels, like Rayman Jungle Run, which is much better than any endless runner I've ever played. With Nintendo's level designers, I expect it to be pretty fun.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#59
post #33

No disrespect to Nintendo, as I think the game looks pretty cool, but it's awesome how the average human's investment memory is now down to 45 days (remember when Nintendo stock ripped after Pokemon Go?)[0] > Shares in Nintendo Co tumbled as much as 18 percent on Monday after the company said Pokemon GO would have a limited impact on its earnings - their biggest setback so far after a huge run-up on the smash-hit gam…

Yeah but their stocks ripped because nintendo only owned a 3rd of the stake in the Pokemon Company & nintendo made an announcement that they didn't expect this to affect their earnings

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#60
post #44
post #41

Who needs this except of those who has nostalgia? It's the same as releasing pong or space invaders for iOS. Fun to play for 5 minutes and delete from phone. Nintendo stuck in 80s in technologies and it's only trademark-holder now. It's already myspace of gamedev.

Except they consistently release high rated games year after year.

I wouldn't go as far to say they're stuck in the 80s, but when it comes to technology and current trends Nintendo is consistently considered the lagging player (the fact that they're still grappling with online gaming and infrastructure is laughable).

The general consumer doesn't understand how miserable a failure their latest console was and that the small catalog of "high rated" games (debatable considering their releases this year) isn't enough to sell that system to an audience beyond diehards and children. Their pivot into mobile is admirable (chasing the cohort they lost that made the original Wii a hit), but in terms of long-term growth anyone looking to invest should hold-off until their next console (NX) shows promise beyond the mediocre niche they currently occupy.

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