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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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11–20 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#11
I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a big deal to people may be because Nintendo has used them relatively conservatively.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#12
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

It literally looks like Rayman Run clone. Not that it's a bad thing, Rayman Run is excellent, but I don't think Nintendo is pioneering anything here.

Just like Rayman Run is a clone of some other thing.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#13
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

It literally looks like Rayman Run clone. Not that it's a bad thing, Rayman Run is excellent, but I don't think Nintendo is pioneering anything here.

They are pioneering for themselves. Nintendo's increasing participation in mobile platforms is very exciting even if they aren't particularly revolutionary in their releases.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#14
post #7
post #6

Earlier quoted context omitted.

Nintendo didn't develop Pokémon Go - they just licenced out the IP to Niantic. http://pokemongo.nianticlabs.com/en/

The Pokemon Company licensed out to Niantic, Nintendo is just a big shareholder of that. Aka, Nintendo did not do anything there.

Incorrect. They actually had a finger on this product.

"The concept for the game was conceived in 2014 by Satoru Iwata of Nintendo and Tsunekazu Ishihara of The Pokémon Company as an April Fools' Day collaboration with Google, called Pokémon Challenge." https://en.wikipedia.org/wiki/Pok%C3%A9mon_Go#Development

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#15

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

"But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. "

My kids were aware of Pokemon before the GO from the cartoon series but were not terribly enthusiastic about them. They went like nuts for the Pokemon GO game. Anecdotally, it's not just the brand, but the game itself which people feel enticing.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#16
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

[deleted]

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#17

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games.

I wonder if Star Wars will suffer the same fate at the box office eventually.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#18
post #5

Pokemon Go is perfect for mobile gaming but 3D games are impossible to be playable in the long run on mobile platforms. But, Nintendo is still new in this area. They made a revolution with Pokemon go and I expect them to push forward.

-Usual "The Pokemon Company and Nintendo are two completely independent entitys in this regard" comment goes here.

If Nintendo is a big shareholder in The Pokémon Company, then they aren't completely independent now, are they?

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#19
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

It literally looks like Rayman Run clone. Not that it's a bad thing, Rayman Run is excellent, but I don't think Nintendo is pioneering anything here.

Rayman Run is in landscape mode. Huge difference IMO.
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