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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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41–50 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#41
Who needs this except of those who has nostalgia? It's the same as releasing pong or space invaders for iOS. Fun to play for 5 minutes and delete from phone. Nintendo stuck in 80s in technologies and it's only trademark-holder now. It's already myspace of gamedev.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#42
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

The whole point of this for them is to promote their Mario games on their systems. (Like what Pokemon Go did for Pokemon on the 3DS.) It's basically today's equivalent of the Super Mario Super Show.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#43

Pokemon Go is perfect for mobile gaming but 3D games are impossible to be playable in the long run on mobile platforms. But, Nintendo is still new in this area. They made a revolution with Pokemon go and I expect them to push forward.

Revolution by putting stale 90s kids' franchise to Ingress?

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#44
post #41

Who needs this except of those who has nostalgia? It's the same as releasing pong or space invaders for iOS. Fun to play for 5 minutes and delete from phone. Nintendo stuck in 80s in technologies and it's only trademark-holder now. It's already myspace of gamedev.

Except they consistently release high rated games year after year.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#45
post #36
post #25

Earlier quoted context omitted.

Pretty sure Canabalt was the first real runner on ios.

First endless runner anywhere! Invented the genre.

Hmm... I'm not sure about that.

https://blog.codinghorror.com/bill-gates-and-donkey-bas/

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#46

Nintendo has a proven track record of making amazing one-button games, so I really can't bemoan the lack of buttons too much. WarioWare (especially Twisted) and Rhythm Tengoku/Heaven are among my favorite series and would be a perfect fit for mobile!

I was about to say that. Nintendo has tons of games that are perfect for mobile like you said. There's also Dr. Mario, Mario Puzzle & Dragons, Mario and Donkey Kong minis on the run... and the list goes on.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#48
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

He also stated that it will be a non-freemium game, which I think would hurt the Nintendo brand. Hopefully they don't go down that road.

Nintendo has made plenty of Freemium games - Miitomo and Badge Arcade.

Nintendo has also pioneered (?) free-to-start games, such as Pokémon Picross (where it starts off micro-transactiony to get "energy" but once you've paid $x all shop items are free)

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#49
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

I mean it worked for Pokemon Go. Take a mediocre game, slap a beloved IP on it, and it prints money. The novelty obviously has worn off quite a bit, although I think that has a lot to do with the unresponsiveness of the developers and slow bug fixing.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#50
post #47

I'm not a fan of endless runners (or any smartphone game for that matter) but one of the few games I enjoyed on mobile was Rayman's endless runner games, so I may give this one a chance.

Same here. Endless runners and their simplistic controls are a good fit for smartphones, while any action games which tries to mimic gamepad buttons on the touchscreen ends up being awful to control.
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