Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
41–50 of 149 posts
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#42Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#43Pokemon Go is perfect for mobile gaming but 3D games are impossible to be playable in the long run on mobile platforms. But, Nintendo is still new in this area. They made a revolution with Pokemon go and I expect them to push forward.
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#44Who needs this except of those who has nostalgia? It's the same as releasing pong or space invaders for iOS. Fun to play for 5 minutes and delete from phone. Nintendo stuck in 80s in technologies and it's only trademark-holder now. It's already myspace of gamedev.
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#45Earlier quoted context omitted.
Pretty sure Canabalt was the first real runner on ios.
First endless runner anywhere! Invented the genre.
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#46Nintendo has a proven track record of making amazing one-button games, so I really can't bemoan the lack of buttons too much. WarioWare (especially Twisted) and Rhythm Tengoku/Heaven are among my favorite series and would be a perfect fit for mobile!
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#47Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#48It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…
He also stated that it will be a non-freemium game, which I think would hurt the Nintendo brand. Hopefully they don't go down that road.
Nintendo has also pioneered (?) free-to-start games, such as Pokémon Picross (where it starts off micro-transactiony to get "energy" but once you've paid $x all shop items are free)
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#49Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.
Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone
#50I'm not a fan of endless runners (or any smartphone game for that matter) but one of the few games I enjoyed on mobile was Rayman's endless runner games, so I may give this one a chance.