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Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

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31–40 of 149 posts

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#31
post #22
post #17

Earlier quoted context omitted.

Franchise fatigue is very real IMO, and it's all the more evident with the recent trend of annual franchises in video games. I wonder if Star Wars will suffer the same fate at the box office eventually.

I think the Marvel franchise is quite fatigued atm...

I disagree. The problem with marvel is we know what to expect, it's really hard to outdo any previous movie they release and it feels they are going down hill, but I often wonder if you swapped the releases of some movies would the same still hold true that the sequel isn't as good as the first or would the sequel be better than the first.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#32
post #26

Funnily was playing a "running game" https://itunes.apple.com/us/app/fun-run-2-multiplayer-runnin... with my colleagues for the first time a couple of days ago. The Genre is fun and works on mobile. And now it's announced Super Mario Run will be a Nintendo game on IOS.

Released on iOS first. So it may well come to android in the future.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#33
No disrespect to Nintendo, as I think the game looks pretty cool, but it's awesome how the average human's investment memory is now down to 45 days (remember when Nintendo stock ripped after Pokemon Go?)[0]

> Shares in Nintendo Co tumbled as much as 18 percent on Monday after the company said Pokemon GO would have a limited impact on its earnings - their biggest setback so far after a huge run-up on the smash-hit game.

[0]: http://www.reuters.com/article/us-nintendo-pokemon-stocks-id...

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#34
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

I would agree...except that it's Nintendo. Especially if Miyamoto himself was involved, I suspect it's going to be spectacular in ways I'm not currently imagining.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#35
post #15

I've seen a lot of people saying that Nintendo were kinda dumb for taking so long to capitalize on the incredible brand recognition of mario and pokemon, and looking at the money pokemon go is making, I don't disagree. But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. So the reason that those brands are still such a…

"But I think that the reason a lot of non-nerds cared so much about pokemon go is that pokemon still meant the same thing to them as it did 10 years ago. " My kids were aware of Pokemon before the GO from the cartoon series but were not terribly enthusiastic about them. They went like nuts for the Pokemon GO game. Anecdotally, it's not just the brand, but the game itself which people feel enticing.

The game is a real flagship for "compelling idea badly implemented". It doesn't run on quite a lot of Android phones, it's really resource hungry and prone to crashing, the Pokemon location system has never really worked, and the only interaction between players is indirectly at the gyms.

And yet it's still compelling enough to play. And I mean play, rather than sink microtransaction money into like the big money mobile games.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#37
Call me skeptical, but it's sad to see how hard the stock market responds to online buzz of a product not yet in stores and not yet available without even knowing whether Nintendo will receive any long-term value from it. The current price is being driven purely on speculation, bang for buck bubble expansion. As soon as any "real world" effect is revealed regarding the value of Nintendo, market price will adjust accordingly.

People aren't interested in investing in Nintendo, they just want short term profit.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#38
post #4

It's important to highlight that Nintendo have stayed true to one of their core principles: that the game should reflect the characteristics of the hardware it is played on. They've done this to great success before - think of Super Mario 64 pioneering 3d control with the analog stick, or the wiimote gestures used in Wii Sports. They've correctly identified that mobile gaming is done with one hand, and even if this i…

He also stated that it will be a non-freemium game, which I think would hurt the Nintendo brand. Hopefully they don't go down that road.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#39
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

A billion downloads for Super Mario Run is a pretty realistic estimate, I think.

Of course there will always by cynics calling that a failure, whatever the percentage of buyers.

Re: Nintendo Soars as Super Mario Mobile Game Comes to the iPhone

#40
post #28

Call me cynical, but I still don't believe that you can clone a endless runner game, slap Mario on it, and expect it to be successful on mobile. I get that it's a big deal that Nintendo and Super Mario are coming to mobile, but as soon as the novelty of the news is off I think they'll face a pretty major reality check.

I think the Mario IP combined with an App Store feature, which it is almost certain to get, should give it respectable enough download numbers for Nintendo to consider it a success. Endless runner games historically don't monetise as well as other genres so allowing the user to trial the game then pay a fee for full access might work out better for them than if they had went the micro-transaction route. The decision to include the one off payment would suggest to me that they don't see it as an ever-green game with monthly updates like Pokemon Go and expect it to have a much shorter life.
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