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Civilization 6 is coming in October, with big changes

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Re: Civilization 6 is coming in October, with big changes

#81
post #13

I wonder if there are any plans to improve game engine performance on OSX. It never seems like a high priority. I understand Windows is 80%[1] of the market but still. [1] Number pulled out of my butt - I've no idea the exact figure.

FWIW, Steam reports 3.57% of users running OS X in April [1].

[1] http://store.steampowered.com/hwsurvey

Re: Civilization 6 is coming in October, with big changes

#82
post #15

Earlier quoted context omitted.

> The real interesting part of the game in my view is that conquest is no longer an option Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and…

> Russia seemed to do OK with the conquest of Crimea While I'm no Putin apologist, Russian "conquest" of Crimea is a bit like hypothetical Éire conquest of Northern Ireland. You're certainly going to upset a lot of people, but it's also hardly black and white.

> it's also hardly black and white

No, I think it's clear. The Russians invaded another country, conquered Ukranian land and kidnapped Ukrainian people.

EDIT: Fixed the ambiguous pronouns

Re: Civilization 6 is coming in October, with big changes

#83
post #28

Earlier quoted context omitted.

I wonder if those games didn't make money, or just didn't make enough money. I'm thinking AoEs and Flight Sim.

RTS genre in general is on decline. Last good RTS was Starcraft 2. It is all caused by the shift to MOBA games... Also there is huge challenge to create playable RTS game with current popular monetization strategies - in game purchases

AoE would be awful with in-game purchases. I'd rather play an old version on a VM than go through that experience.

Re: Civilization 6 is coming in October, with big changes

#84

I'm hoping they've made some changes towards making vertical expansion (focusing resources on developing a small number of large, advanced cities) a bit more of a viable alternative to horizontal expansion (focusing resources on founding as many cities as quickly as possible). In Civ5, with the former approach, city population growth eventually becomes unsustainable (as with fewer cities, you have access to fewer res…

Or at least provide some AI governors so that when you do build wide, you don't have to micromanage all the different build-priorities quite as much.

"Look, it's very simple, the city is called Moneyopolis, it's next to gold mines, and I want it to focus on money. That means unless something really dire is happening like a food-shortage, you build a marketplace, a bank, and a stock-market. If you can't, then make me some gold."

"OK, now Scienceland and Warriorville, any status updates?"

Re: Civilization 6 is coming in October, with big changes

#85
post #47

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

A Civilization game that doesn't involve rushing to remove Gandhi from the game before he starts piling up nukes is not a Civilization game. At least that's where I draw the line.

this must be one of the funniest and memorable bugs-to-turn-feature in all of gaming or even software itself. If I was the producer of any future Civ game, I would insist on this remaining as-is.

Re: Civilization 6 is coming in October, with big changes

#86
To me, III was the sweet spot.

IV added some interesting ideas, and could have worked really well, but the interface and design was an ugly mess.

V sorted the interface and design, but seemed a very shallow shadow of the former game. It also seemed to want a ludicrous amount of resources - a simple isometric view that always seemed to need as much PC power as Far Cry. Games bogged down to plain slow from mid game on - too much turn waiting, not enough playing. I gave up on V quicker than any previous Civ and spent most of my Civ time since in Europa Universalis.

If I buy VI at all it'll be after it's been out long enough to have plenty of real reviews and opinions on how well they did. Some of the ideas sound interesting, but the real test is how the balance ends up.

Don't like the cutesy graphics style though, so would hope for a mod or post-processing fix.

Re: Civilization 6 is coming in October, with big changes

#87
post #55

Earlier quoted context omitted.

> I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. The main Civ series has had a new base-game release every 4-6 years, not every year or every other year. Civ I: 1990 Civ II: 1996 (6 years) Civ III: 2001 (5 years) Civ IV: 2005 (4 years) Civ V: 2010 (5 years) Civ…

Not to forget: Civilization: Call to Power (1999) Sid Meier's Alpha Centauri (continuing where Civilization II ended) (1999) Call to Power II (2000) Civilization: Beyond Earth (2014): Spiritual sequel to Sid Meier's Alpha Centauri. There are of course other PC games that are related to the Civilization series but those are IMHO further away from the "main Civilization series".

I loved Call to Power II and Ages of Man

But I can't play those any more because I'm addicted to hex maps now. And pie menus. I hope Civ 6 has pie menus.

Re: Civilization 6 is coming in October, with big changes

#88
post #77

I've bought every Civilization game except the very first one. They're good games, but the one I really love is Alpha Centauri. Maybe it's a nostalgia thing--- I got SMAC when I was in middle school. But the faction design was phenomenal, and it was great how you actually had to play the factions differently, and knowing the other factions meant you handled them differently. I started playing University of Planet and…

SMAC also had 10/10 flavor text and setting overall. It's a game that has a lot of character.

One of my favorite stories about Alpha Centauri was from a person on the PA forums called Wallhitter:

I learned the word Atrocity from Sid Meier's Alpha Centauri

My dad and I had a horrible discussion in the car about the word, eventually.

"Dad, what's an atrocity?"

"It's when someone does a horrible thing to a lot of people"

"...but sometimes they're necessary, right?"

"..."

Re: Civilization 6 is coming in October, with big changes

#89
post #67
post #6

I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.

Let's hope some mods will make the look more palatable. Here is a fan made mockup of how Civilization VI could look with a different art direction: http://i.imgur.com/ZawuP8E.jpg Here is the original look for comparison: http://cdn.akamai.steamstatic.com/steam/apps/289070/ss_a79c8...

I prefer the original. It's more consistent and I don't think realistic graphics are a good fit for something like Civ.

Re: Civilization 6 is coming in October, with big changes

#90
post #77

Earlier quoted context omitted.

SMAC also had 10/10 flavor text and setting overall. It's a game that has a lot of character.

One of my favorite stories about Alpha Centauri was from a person on the PA forums called Wallhitter: I learned the word Atrocity from Sid Meier's Alpha Centauri My dad and I had a horrible discussion in the car about the word, eventually. "Dad, what's an atrocity?" "It's when someone does a horrible thing to a lot of people" "...but sometimes they're necessary, right?" "..."

This was pretty entertaining. I think I want to see if I can get this game now.
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