I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…
> The real interesting part of the game in my view is that conquest is no longer an option Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and…
> Russia seemed to do OK with the conquest of Crimea
While I'm no Putin apologist, Russian "conquest" of Crimea is a bit like hypothetical Éire conquest of Northern Ireland. You're certainly going to upset a lot of people, but it's also hardly black and white.