Live data from Hacker News

Civilization 6 is coming in October, with big changes

polygon.com

31–40 of 150 posts

Re: Civilization 6 is coming in October, with big changes

#32

I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. It just feels like a money grab after a while (especially with franchises like Call of Duty or Madden, which, from my perspective, don't improve appreciably in between iterations). I'd like to see them taking some r…

> I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year.

The main Civ series has had a new base-game release every 4-6 years, not every year or every other year.

Civ I: 1990 Civ II: 1996 (6 years) Civ III: 2001 (5 years) Civ IV: 2005 (4 years) Civ V: 2010 (5 years) Civ VI: 2016 (6 years)

Re: Civilization 6 is coming in October, with big changes

#33
post #30

Earlier quoted context omitted.

> conquest is no longer an option Sounds like an interesting idea for a game, but that doesn't really accurately reflect modern geopolitics, does it?

From a historical perspective there's been shockingly little conquest in the past 50 years. Almost all redrawing of borders have been a result of internal struggles, and only a tiny amount of soil has changed hands as a result of invading armies seizing territory. There've still been civil wars, coups, proxy wars, trade wars, foreign-funded revolutions, etc, but these are way smaller scale and result in far less bloo…

It is also a lot harder to model these sorts of dynamics and make for a compelling game, IMO. An interesting idea of an "economic rts" type game is Offworld Trading Company(incidentally the brainchild of the Civ4 creator). I think they strike the right balance for their type of game, but I'm not sure it could be done for a more deliberate, Paradox-style strategy game.

Re: Civilization 6 is coming in October, with big changes

#34
I'm hoping they've made some changes towards making vertical expansion (focusing resources on developing a small number of large, advanced cities) a bit more of a viable alternative to horizontal expansion (focusing resources on founding as many cities as quickly as possible).

In Civ5, with the former approach, city population growth eventually becomes unsustainable (as with fewer cities, you have access to fewer resources and buildings to provide happiness to offset the growth of unhappiness from population), and city productivity will also eventually plateau (as all tiles are worked on and specialist slots filled). In practice, you tend to fall so far behind your rivals in terms of technology, economy, and military that even a cultural victory becomes out of reach on higher difficulties.

Re: Civilization 6 is coming in October, with big changes

#36

I'm hoping they've made some changes towards making vertical expansion (focusing resources on developing a small number of large, advanced cities) a bit more of a viable alternative to horizontal expansion (focusing resources on founding as many cities as quickly as possible). In Civ5, with the former approach, city population growth eventually becomes unsustainable (as with fewer cities, you have access to fewer res…

IIRC, Vertical expansion has been improved and made more competitive in every Civ release starting with at least Civ III.

Re: Civilization 6 is coming in October, with big changes

#37
post #18
post #6

I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.

Alternatively, Civ 6 for the tablet could be amazing.

Definitely. I'd love to be able to pick up a Civ game I started on desktop and continue it on my tablet/smartphone on the go.

Re: Civilization 6 is coming in October, with big changes

#38

I'm hoping they've made some changes towards making vertical expansion (focusing resources on developing a small number of large, advanced cities) a bit more of a viable alternative to horizontal expansion (focusing resources on founding as many cities as quickly as possible). In Civ5, with the former approach, city population growth eventually becomes unsustainable (as with fewer cities, you have access to fewer res…

IIRC, Vertical expansion has been improved and made more competitive in every Civ release starting with at least Civ III.

You're probably right. I've only played Civ5 though, so that's the only perspective I have. Hopefully they continue the trend with Civ6!

Re: Civilization 6 is coming in October, with big changes

#40
post #30

Earlier quoted context omitted.

> conquest is no longer an option Sounds like an interesting idea for a game, but that doesn't really accurately reflect modern geopolitics, does it?

From a historical perspective there's been shockingly little conquest in the past 50 years. Almost all redrawing of borders have been a result of internal struggles, and only a tiny amount of soil has changed hands as a result of invading armies seizing territory. There've still been civil wars, coups, proxy wars, trade wars, foreign-funded revolutions, etc, but these are way smaller scale and result in far less bloo…

[deleted]
Post reply on HN