Live data from Hacker News

Civilization 6 is coming in October, with big changes

polygon.com

1–10 of 150 posts

Re: Civilization 6 is coming in October, with big changes

#3
When Civ 1 came out I played it religiously. To the point I could wake up at noon, start playing then look outside and find it was dark.

I didn't really play Civ 2 or 3. I just found them to be classic examples of sequels: adding tedium more than anything else.

Civ 4 I also played a lot, possibly as much as Civ 1. Civ 4 was, for me, a rare sequel that didn't just add feature bloat. It added a lot of depth while streamlining some other aspects.

But I didn't play the base game as much as I played a particular mod: Fall From Heaven 2. Fall From Heaven was, I believe, a mod that came with the game that was fantasy themed. Ffh2 was that taken to another level with years of development effort.

There was much more difference between civilizations. Unit promotions were about twice as strong (eg each strength was 20% not 10%). Heroes and magic were pretty interesting. I spent countless hours playing this mod.

I tried to like Civ5. Really I did. But it just never grabbed me. Some people got excited about hexes. Not me. Once you add in all the expansions (that fix a lot of issues with the original Civ 5) it's not bad but just not inspiring.

I'm not sure I have terribly high hopes for Civ 6. I mean, it might be a perfectly fine game but the smart money is on it not hooking me like Civ 1 or Civ 4 did.

Really I just want a Ffh2 successor.

Re: Civilization 6 is coming in October, with big changes

#7
post #3

When Civ 1 came out I played it religiously. To the point I could wake up at noon, start playing then look outside and find it was dark. I didn't really play Civ 2 or 3. I just found them to be classic examples of sequels: adding tedium more than anything else. Civ 4 I also played a lot, possibly as much as Civ 1. Civ 4 was, for me, a rare sequel that didn't just add feature bloat. It added a lot of depth while strea…

The right way to buy Firaxis games is to buy the "Complete Edition" or whatever. Civilization N with all expansions are almost always better than the base Civilization N+1 game.

Re: Civilization 6 is coming in October, with big changes

#9
post #7
post #3

When Civ 1 came out I played it religiously. To the point I could wake up at noon, start playing then look outside and find it was dark. I didn't really play Civ 2 or 3. I just found them to be classic examples of sequels: adding tedium more than anything else. Civ 4 I also played a lot, possibly as much as Civ 1. Civ 4 was, for me, a rare sequel that didn't just add feature bloat. It added a lot of depth while strea…

The right way to buy Firaxis games is to buy the "Complete Edition" or whatever. Civilization N with all expansions are almost always better than the base Civilization N+1 game.

I agree, I bought Civ 5 about a year ago on sale with all expansions and DLC for a small penny. Vanilla Civ 5 feels like an incomplete game with zero replay value. I'll most likely pick up Civ 6 in five years.

Re: Civilization 6 is coming in October, with big changes

#10
I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs.

Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of like Crusader Kings but set in the modern world.

The real interesting part of the game in my view is that conquest is no longer an option, and tactics would get abstracted out of armed conflict in an "amateurs think tactics, generals think logistics" kind of way.

Post reply on HN