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Persepolis of ancient Persia rendered in WebGL

persepolis.getty.edu

91–100 of 215 posts

Re: Persepolis of ancient Persia rendered in WebGL

#91

This is really cool. Seeing these beautiful colors I realize how much how I imagine the ancient world is shaped by museum artifacts and photos in textbooks, which show raw and brown/grey/white stones, rusty tools and weapons. I've grown thinking about pre-medieval times as a landscape of ruins. It would be like if future humans were picturing our current world as nothing but bombed cities. It's a really cool project.…

> I've grown thinking about pre-medieval times as a landscape of ruins. Jimmy Carr joked about that in QI once, how movies and series set in ancient Rome and Greece also tend to do this. [0] https://www.youtube.com/watch?v=58rbknKBJvc

In aegyptus they'd be sort of right. The Egyptian ruins were as old to them as Roman ruins are to us.

Re: Persepolis of ancient Persia rendered in WebGL

#92
post #88

Earlier quoted context omitted.

I visited maybe around a decade ago, and was truly saddened by the state of it. It was all in ruin, maybe 1 guard watching the whole area, anyone could come, take a piece and leave, and many unfortunately do. The best pieces of Persepolis are sadly kept outside the country, in places such as the Louvre [0]. Iran itself does such a poor job at taking care of it's truly breathtaking historical and touristic sites. A fe…

It's sad how much has been stolen and kept in western museums. Just look at what's in the British Museum in London...

Well isn’t it better to safeguard things in the British Museum than let them get lost forever?

Re: Persepolis of ancient Persia rendered in WebGL

#93
post #79

Earlier quoted context omitted.

I think it was good in this case. They wanted to present a guided tour. May be they could have added buttons but this journey was nice overall.

Then just record a video. Presenting an interactive experience and then taking away all control from the user and replacing it with an extremely frustrating navigation mode (hint, not everyone is using a phone/tablet or laptop touchpad - try to scroll that much with a mouse!) is just stupid and completely wasting the potential of the medium.

Good lord. Have you ever made anything that explored "the potential of the medium" as much as this? What makes you feel equipped to call its creators "stupid"?

Re: Persepolis of ancient Persia rendered in WebGL

#95
This is beautiful.

Does anyone know how many of those colors are believed to be historically accurate representations vs artistic license? The paint has long since faded, but perhaps the colors have been identified through some kind of anlysis?

There was a recent article here on HN which made me realize the importance of communicating what colors are scientifically or historically accurate vs artistic license.

Re: Persepolis of ancient Persia rendered in WebGL

#96
Not directly related, but I can still recommend "Assassin's Creed Odyssey" as a very enjoyable recreation of key places and buildings around ancient Greece. Ubisoft spent a considerable effort to research and recreate some highlights, and being able to freely walk around help a lot with immersion.

Re: Persepolis of ancient Persia rendered in WebGL

#99
post #5

Why's it slightly noisy? It never resolves to clean when the camera's still, so it doesn't seem to be MC noise for something like ambient occlusion or raytracing/pathtracing, so I assume it's just a 2D effect on top of the image for look?

They put an add-noise filter on top. It's often used to give it a more 'filmic' look and also hides away some uniformity in simple textures. Plain, plan surfaces look very fake, add some noise and suddenly it feels more 'real'.

Plus someone probably decided it would look cool...

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