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Chrome will begin pausing many Flash ads by default on September 1

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Re: Chrome will begin pausing many Flash ads by default on September 1

#91
post #90

Earlier quoted context omitted.

Well it's the chicken and the egg, you don't like Flash you block it, Google blocks it you have to deal with HTML5 now, it's the same thing as with Adblock... People don't like ads they use adblockers, site revenues go down advertisers find new and even more invasive ways to display ads. Wont be surprise if in a year or 2 how content will work is that all (actual) content on the site will be encrypted and encoded int…

There are planty sites which dont work without JS. Guess what I do when I see an empty page..

Get a better adblocker?

Re: Chrome will begin pausing many Flash ads by default on September 1

#92
post #35
post #18

Earlier quoted context omitted.

> "Google's reasoning for the move is largely performance-based, apparently" Yeah, because WebGL never crashes the browser (not even the kind of small demos that seems to be all it's used for).

I've been developing WebGL content for the past 18 months and, so far, it hasn't crashed from any WebGL issues. And that's with my code which is pretty awful most of the time.

That's just means that it works with your video card(s), but it can still crash with other/older cards. For example on the ShaderToy website ( https://www.shadertoy.com/browse ) I can always easily find examples that crashes WebGL in Chrome (and it's just slower or hangs in Firefox). Right on that first page there are shaders that makes WebGL crash on two different computers (one with an older NVIDIA card and one with just integrated so not the fastest ones). But it crashes only the WebGL part not the whole browser, so that's not so bad. Also it could be because Chrome sees WebGL code is running slow (due to slower cards and the complex shaders) and decides it's better to kill it, just like when there is an infinite loop in Flash or JavaScript the browsers shows a dialog to stop the code.

Re: Chrome will begin pausing many Flash ads by default on September 1

#93
post #2

I use chrome with all plugins disabled unless I right-click to run them, and the only one that I regularly have to enable is the PDF viewer. I find it a much more enjoyable (and faster) browser experience and have no need for an ad blocker because flash ads are the only ones that really annoy me. I think it's a great idea to disable non-essential flash by default.

Isn't part of the point here that flash ads are mostly going to migrate to HTML5 and then having click-to-run on flash won't be blocking hardly any ads?

Re: Chrome will begin pausing many Flash ads by default on September 1

#94

For anyone interested in the definition of "essential", see the source code: https://chromium.googlesource.com/chromium/src.git/+/master/... (See constants) and https://chromium.googlesource.com/chromium/src.git/+/master/... (See ShouldThrottleContent) TLDR, essential content is either: 1) On the same domain as the page 2) Considered "Large" (at least 298 x 398, certain aspect ratio, minimum total area), with an exce…

I hope the result will not be bigger Flash ads :)

Re: Chrome will begin pausing many Flash ads by default on September 1

#95
post #74

Earlier quoted context omitted.

The only other regular 'tiny content' thing I can think of is ZeroClipboard (which puts an invisible flash movie over a button so you can click 'copy') as Javascript clipboard actions still aren't broadly supported [2]. ZeroClipboard is used by Github and lots of other sites for the little buttons next to repo URLs, etc. 1 - https://github.com/zeroclipboard/zeroclipboard 2 - http://caniuse.com/#search=clipboard

Erm, can I use reports only Android So why do we need Flash for clipboard actions today?

Because JavaScript doesn't give you the option of programmatically messing with the user's clipboard. The best you can do is present a selected string in a textbox for the user to press Ctrl+C

Re: Chrome will begin pausing many Flash ads by default on September 1

#96
post #64

I've had pretty much zero consequences from disabling Flash globally in all my browsers. Where is Flash still essential?

There are millions of flash games that my kids would not appreciate losing access to; YouTube still uses flash by default I think; iPlayer (BBC program player) and news websites still mainly [or exclusively] use flash.

Re: Chrome will begin pausing many Flash ads by default on September 1

#98
post #64

I've had pretty much zero consequences from disabling Flash globally in all my browsers. Where is Flash still essential?

There are millions of flash games that my kids would not appreciate losing access to; YouTube still uses flash by default I think; iPlayer (BBC program player) and news websites still mainly [or exclusively] use flash.

YouTube uses flash if it thinks you have flash. Otherwise if no flash installed or plugin disabled it defaults to HTML5 (Firefox on GNU/Linux and Mac)

Re: Chrome will begin pausing many Flash ads by default on September 1

#99
post #3

Good riddance. Sometimes I forget to turn ad-block back on after testing stuff. Thanks Google.

Tip: use different user profiles. A "stock", "raw", or "testing" profile for unfiltered use. Though better sandboxing would be my choice.

One should test with certain blocking enabled as well surely?
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