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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#781
post #82

The children yearn for ̶t̶h̶e̶ ̶m̶i̶n̶e̶s̶ Frutiger Aero ( https://en.m.wikipedia.org/wiki/Frutiger_Aero )

15 years later, Shine 2.0 for Windows is still the most modern and best designed GUI for computers: https://www.deviantart.com/zainadeel/art/Shine-2-0-for-Windo...

Take me back... All downhill from there.

Re: Apple introduces a universal design across platforms

#782

Earlier quoted context omitted.

Ironic that it's the 20th anniversary of this other design masterpiece: https://cdn.arstechnica.net/wp-content/uploads/2015/07/Scree... I don't know that a redesign was called for at all. I guess they needed to show something if Siri still isn't ready, but this is just not it. I'd have personally hoped for them to beef up iCloud+ but I know it doesn't sell devices to the general user.

> I guess they needed to show something if Siri still isn't ready, but this is just not it. This certainly is not that. Like it or not, a huge multi-OS redesign is not something you rush out for a keynote because your first choice didn't pan out at the last minute.

It's not something you rush out at the last minute, but it might be something you plan a long time ahead as "our interesting stuff might not work out, so let's do a huge redesign too to be confident we can pretend to be releasing something excitingly new either way".

(I don't particularly have an opinion that this was their line of thinking, just pointing out that for a company like Apple they would have been thinking "what if X isn't ready in time" months or even years before the point of actually knowing if X is it isn't ready on time.)

Re: Apple introduces a universal design across platforms

#784
As someone who loved aero glass and aqua, this looks like absolute dogshit.

There was a reason nobody layered barely readable icons directly onto the glass surface in aero. Even the text in the title bar had a glow to increase the contrast at least!

Fire all the design team. Should have done it back when iOS7 came out but clearly it wasn't a one off.

Re: Apple introduces a universal design across platforms

#785
post #419

Earlier quoted context omitted.

Probably, but they tend to also make for an ugly look, like the “Increase Contrast” setting in iOS. The other way around would be better: Have an accessible down-to-earth default, and a secondary “fancy visuals” mode for those who want that.

the autistic user base is vastly smaller than the neurotypical user base. So it makes sense to ship settings that most people would like. It’s simply a matter of “which settings would MOST of our users want enabled by default?” I do agree that the accessibility settings can make ios pretty ugly though. It’s a real shame. :(

The version most people would like is usually the first or second iteration. Then designers need to change things to keep it looking new and fresh and the changes are inherently going to be worse because that's the only option available.

Re: Apple introduces a universal design across platforms

#786
post #536
post #324

Earlier quoted context omitted.

To me it looks plain ugly, especially with all the bounces and transforms. Look at those sliders and toggles.. It's straight from the 2000s, with Linux users using Compiz and... Amethyst(?), stuffing their entire desktop full with gaudy transparency, transforms, jiggles and bounces. More of a nit, but the sentence The new design extends across iOS 26, iPadOS 26, macOS Tahoe 26, watchOS 26, and tvOS 26 to establish ev…

They switched the positions of the codename and version this time (macOS 15 Sequoia to macOS Tahoe 26). I'd give it one more version cycle until the codenames go away.

Or maybe they standardise on the codename across platforms? If they're going to aim for meaningful cross-compatibility, then that would make a lot more sense than confusing, boring version numbers.

Re: Apple introduces a universal design across platforms

#787

Earlier quoted context omitted.

This is an existing and somewhat nitpicky issue, but it's also annoying how they specifically insist on rounded corners "because that matches all modern devices" in the announcement. Pretty much all third party external monitors don't, and even their latest top line laptops only have them at the top of the screen. So we're stuck with these dumb little triangles of background peeking out. It's kind of the "charging po…

Rounded corners vex me so much. I can barely cope with their being no option to turn them off on Mac, especially for windows. I literally had to make my background pure black because the few pixels of backgrounds always showing pissed me off so much.

It makes taking nice screenshots so much more awkward, if not impossible. Just give us a quick toggle option, please!

Re: Apple introduces a universal design across platforms

#788
post #745
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

Yeah. On Windows some apps (the new Terminal) used to have the opacity set to 0.9 or something by default. First thing I did was set it to 1.0. Having the background bleed through is distracting for no real value. I’m usually a big fan of Apple design and UX. Any change faces some initial resistance, but this is first real “Ugh, hard no” reaction I can recall after seeing some of those.

Same same. And yes, I hate the translucency in Windows terminal as well and immediately turned it off. I do not understand the insanity of turning these things on by default.

A "hard no" is where I am with this "improvement".

Re: Apple introduces a universal design across platforms

#789

Earlier quoted context omitted.

Reduce Transparency in Accessibility settings removes the glass effect, but I believe has been updated to be closer to the translucent effects in current iOS.

It's sad when so many settings people use to make Apple's products better/more usable seem to always be hidden in Accessibility. I'm sure that says something.

That building for accessibility helps more than just disabled people?

Re: Apple introduces a universal design across platforms

#790
post #472

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

I don't mind physicality, but not glass. Please. There are reasons why most controls are NOT made of glass in real life.

Probably the main reason is because they have ugly electronics behind them instead of pretty dynamic colors.
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