The style here suggests a split between tools and content, which is something I'd love love love to see emerge. Having one and only one app be both viewer and toolkit feels like a convenience trap, one that NeXT tried to fight (as did OLE) and that feels unlikely to ever be turned back from, but I want to dream. This UI doesn't materially move us towards a more aggregative/accreted system of systems model, but it vis…
Apple introduces a universal design across platforms
241–250 of 1001 posts
Re: Apple introduces a universal design across platforms
#242Earlier quoted context omitted.
> that are always running and compositing frames like a game engine 120 times a second Which is complete idiocy if you ask me. Why update a static screen at 120 fps? Are our batteries too large?
> Why update a static screen at 120 fps? Good thing it doesn't do that then, variable refresh rate displays that go down to 1 Hz are fairly standard now on phones as well as other displays.
Re: Apple introduces a universal design across platforms
#243This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
Refreshing counter to the brutalist styles that were trending. The problem with brutalist styles is that they tend to be busy, which becomes confusing and unintuitive to new users.
This seems like it would help separate elements for easier focus, to make things more obvious.
Re: Apple introduces a universal design across platforms
#244Re: Apple introduces a universal design across platforms
#245Thanks, I hate it. Floating menu bars over the content at the bottom is a great way to make it impossible to actually use the bottom of web pages. The "liquid glass" stuff, even in their handpicked promo screenshots, has functionally unreadable text and illegible controls. The vanishing buttons are going to make app UIs even more obtuse and undiscoverable.
Re: Apple introduces a universal design across platforms
#246Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…
I agree, I think it extends to anybody who wants a calmer experience or has vision trouble or strain. I guess you can turn those options off but if the aesthetic appeal of the design is based on them then I assume we'll be getting a second-class version of it. I was already leaning towards switching to Linux for other reasons but I think this is the thing that finally pushes me there. I think optimizing for VisionOS…
Re: Apple introduces a universal design across platforms
#247This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
Re: Apple introduces a universal design across platforms
#248Earlier quoted context omitted.
Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. This was design-focused because skin-deep was all they accomplished.
> Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning. Either concerning or reassuring depending on your perspective. I for one will be glad if there's a platform left that hasn't been invaded by AI.
What internal issues is a company like this also failing to deliver? A problem like this doesn't come about in isolation.
Re: Apple introduces a universal design across platforms
#249Earlier quoted context omitted.
> having those concepts matching to real world objects helped immensely A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense. I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to M…
> A lot of those real world objects no longer exists Yep. What would the modern equivalent of the save icon - a cloud or an generic IC representing the soldered-on SDD? Hard drives, floppies, or any other user-controlled storage devices are now out of fashion.
Re: Apple introduces a universal design across platforms
#250We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…