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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#191

Can they fire all their designers and Cook? And go back to Mac OS the most easily usable GUI? I don't want to watch Avatar XXXVI when I pick up my phone to check my messages.

Cook added 2 trillion (more?) in market cap.

Cook stays.

Re: Apple introduces a universal design across platforms

#192

I'm really showing off my age here, but it has been all down hill since skeuomorphic design; because the focus was primarily on usability and teachability as first-class concepts. Heck, companies were spending millions on usability research at the time, much of which was used. I taught people to use computers in the 90s and early 2000s, and having those concepts matching to real world objects helped immensely. Recent…

> having those concepts matching to real world objects helped immensely

A lot of those real world objects no longer exists, or are less frequently used than their counterparts, so I sort of see why moving away from that design language makes sense.

I'll hold of judgement of "Liquid Glass" until I've seen and used, but I don't feel like it's necessary. It's certainly not "the biggest" design update ever. System 9 to MacOSX was still greater.

This isn't really Apples fault, but I also expect others to start implementing something similar, but badly. Apple do have a point that this is something that only Apple can do well, because you do need to ensure that hardware can keep up. We're going to see other attempt something similar, but it won't been nearly as polished.

Overall I still feel that Apple is trying to force to much functionality into the phone platform. It would be really lovely to have an iOS light, that does less and with a simpler UI/UX.

Re: Apple introduces a universal design across platforms

#194
post #186
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Do you mean Aero Glass from Windows 7? Metro is a flat design that looks nothing like this.

Do you mean Aero Glass from Windows Vista?

Re: Apple introduces a universal design across platforms

#197
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

It seems to be largely based on the visionOS stuff.

Re: Apple introduces a universal design across platforms

#198

I really dig apple's work. It's so refreshing to get a tech event in 2025 where design is a huge focus and not just duck taping another LLM to everything. Design is expensive and it's clear they've invested a massive amount of resources into liquid glass. It's not perfect, but I think they'll iron out some of the contrast bugs. Agreed with other commenters that crappy electron apps will look increasingly out of place…

Apple didn't talk about AI or Siri because they're currently flailing and so behind it's concerning.

This was design-focused because skin-deep was all they accomplished.

Re: Apple introduces a universal design across platforms

#200
This looks horrible to be honest.

This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily.

Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized.

Apple had a good run, I've genuinely enjoyed using their platforms daily, but I'm afraid they're dropping the ball now.

I guess on a long enough timeline, every company is bound to disappoint. It's hard to get it right, consistently.

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