Is there any software that is sold by installation ? I find that crazy even if I will never be concerned
“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
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Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#72The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#73Anyway just use unreal engine.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#74The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#75Earlier quoted context omitted.
"Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes." Source: https://forum.unity.com/threads/unity-plan-pricin…
use data in compliance with GDPR That is what Google also claims. But the curts have ruled such claims from US companies are worth nothing because the US government has access to that data and has not made such claims.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#76Earlier quoted context omitted.
> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.
We all learn the value of free software one way or another. For many of us, including myself, it was through similar pain and suffering due to a proprietary platform.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#77I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…
> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#78Use Godot https://godotengine.org/
Or Bevy, if you're into Rust: https://bevyengine.org/
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#792nd time I'm saying this...2023 is the year of the greedy CEO.
https://www.sec.gov/Archives/edgar/data/1810806/000181080623...
Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
#80Choosing installs to collect revenue on is stupid because it isn't tightly correlated to revenue for a game: Demos, bundles, free week-end tryouts on Steam, free-to-play games and other specific cases all lead to high install counts without necessarily generating the matching sales. It's especially stupid because Unity has good market share on mobile, which is a juicy market but with a fixed price per install, free-t…