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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

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Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#5
Does this mean the engine will phone home every time a software which contains it is installed?

How is that compatible with the GDPR which has been interpreted by courts in a way that it forbids sending any network packets to the USA, no matter if the user consented to it or not?

For reference, see the rulings which deemed Google analytics illegal independent of consent.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#6
post #5

Does this mean the engine will phone home every time a software which contains it is installed? How is that compatible with the GDPR which has been interpreted by courts in a way that it forbids sending any network packets to the USA, no matter if the user consented to it or not? For reference, see the rulings which deemed Google analytics illegal independent of consent.

Are "corporate information", as PI for commercial entities, covered by GDPR?

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#7
I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no fault of my own.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#8
On 4chan it immediately sparked a crowdsourced effort to make scripts that repeatedly install/uninstall games in creative ways (VMs, MAC spoofing) with the specific intention to hurt developers.

This is definitely one of the dumbest choices I've seen a company do.

Props to Unity for speeding up their own death.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#9
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

It’s mostly likely an application of the Door in the Face technique where one makes a huge ask followed by a smaller, more well-received ask after the first is rejected.

Here, they put forward an unreasonable demand. Later, once the trolling emerges, they roll it back to be only on new devs with old devs keeping the old system. They get to seem like they “listened to the community” and the community ignores their still predatory pricing.

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