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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

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11–20 of 170 posts

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#11
post #5

Does this mean the engine will phone home every time a software which contains it is installed? How is that compatible with the GDPR which has been interpreted by courts in a way that it forbids sending any network packets to the USA, no matter if the user consented to it or not? For reference, see the rulings which deemed Google analytics illegal independent of consent.

GDPR relates to personal data and it doesn’t forbid sending any network packets to the USA.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#12
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

> no fault of my own

You locked yourself into proprietary-licensed solution and invited this upon yourself.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#13
post #9
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

It’s mostly likely an application of the Door in the Face technique where one makes a huge ask followed by a smaller, more well-received ask after the first is rejected. Here, they put forward an unreasonable demand. Later, once the trolling emerges, they roll it back to be only on new devs with old devs keeping the old system. They get to seem like they “listened to the community” and the community ignores their sti…

I don't think they'll even wait for the trolling. Small/mid tier studios are not going to accept it because they literally cannot afford to. New developers aren't going to accept it, because it now creates a poor value proposition for an ecosystems who's primary selling point is 'lower capability, but easier than Unreal.' The only people that might be able to accept are those big high revenue studies, but those are also the exact group capable of 'negotiating' for better terms.

Even if this is a just an effort to roll out some less oppressive changes with less backlash than doing so immediately would entail (because they can now frame this initially planned roll out as indeed 'listening to the community'), this really just has clueless MBA stamped all over it, because the brand/trust damage here is serious, and that for a ship that's already sinking.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#14
post #3

Switching to Godot, even though I'm a hobbyist who will never hit those thresholds

Let us know how you deal with the threading model in Godot.

What's wrong with it for the uninitiated?

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#15
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.

We do that all the time. Modern day smart tech with microwaves, tv, phones etc. And I'd consider it equally bullshit if the brand behind my microwave decided to start charging me for each meal I heated. Or like what's going on with printers.

Companies going back and trying to alter the deal is a complete no go.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#16
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.

We all learn the value of free software one way or another. For many of us, including myself, it was through similar pain and suffering due to a proprietary platform.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#17
> but the fact they are applying this retroactively to every game every made in Unity

that also seems like it should not be legal no matter what you put in your TOS, at least in some jurisdictions it probably isn't (in the same way that e.g. conditional auto-termination contracts are no actually auto-terminating in many jurisdictions even if it's written in the contract)

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#19
post #5

Does this mean the engine will phone home every time a software which contains it is installed? How is that compatible with the GDPR which has been interpreted by courts in a way that it forbids sending any network packets to the USA, no matter if the user consented to it or not? For reference, see the rulings which deemed Google analytics illegal independent of consent.

Doesn't GDPR basically count as the perfect excuse as why they would count the same user installing as multiple installs?

Something along the lines of "we can't identify the device so we have to count it as a unique install"

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#20
post #5

Does this mean the engine will phone home every time a software which contains it is installed? How is that compatible with the GDPR which has been interpreted by courts in a way that it forbids sending any network packets to the USA, no matter if the user consented to it or not? For reference, see the rulings which deemed Google analytics illegal independent of consent.

Are "corporate information", as PI for commercial entities, covered by GDPR?

They claim to have their own processes to count installs which would counter spoofing attacks. As well as being opaque to developers on how their installs are counted, this may be scooping up PII of users.
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