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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

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Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#72
post #66

The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.

An alternative engine (no matter how good) doesn't solve vendor lock-in. Gamedev is a cutthroat business. You can't afford a rewrite. Even for new productions, you can't throw away engine experience and start retooling. I expect backlash.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#74
post #66

The old story... Be friends to the community, get everybody to believe you then increase prices when everybody is locked in. This time we have an answer: Godot.

If I had to guess, Gogot is also the reason why they are scrambling to cash-out before it's too late.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#75
post #36

Earlier quoted context omitted.

"Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes." Source: https://forum.unity.com/threads/unity-plan-pricin…

use data in compliance with GDPR That is what Google also claims. But the curts have ruled such claims from US companies are worth nothing because the US government has access to that data and has not made such claims.

The cases you are referring to are Schrems I (which cancelled the Safe Harbor transfer agreement) and II (which cancelled the Privacy Shield). But, the commission ratified a new agreement between the EU and the USA in July, the DPF. So such transfers are now possible again, without any further protections. Until Schrems III, that is.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#76

Earlier quoted context omitted.

> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.

We all learn the value of free software one way or another. For many of us, including myself, it was through similar pain and suffering due to a proprietary platform.

The issue here isn't just with free users, it mainly affects users who are already paying fees to Unity

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#77
post #7

I think it's absurd that Unity can push a new pricing scheme on existing customers regardless of circumstance and essentially little to no warning. Games are in development for years and they're basically telling people 3 months beforehand. How is this okay? This is something I'd expect when switching to a newer version of a service/product. Not a randomly changing contract for what I've already been using at no faul…

> no fault of my own You locked yourself into proprietary-licensed solution and invited this upon yourself.

Let's see what would happen if for example Apple started charging $5/month or better yet per 1 use, any Apple services on all iPhones. Starting 2024.

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#78
post #44

Use Godot https://godotengine.org/

Or Bevy, if you're into Rust: https://bevyengine.org/

I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#79
post #53

2nd time I'm saying this...2023 is the year of the greedy CEO.

Unity has lost $455 million dollars in the first 6 months of the fiscal year 2023. They lost $919 million in 2022. I don't think they have ever made a profit. Companies are not charities; they exist to make money, and Unity doesn't by a mile.

https://www.sec.gov/Archives/edgar/data/1810806/000181080623...

Re: “This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees

#80
post #48

Choosing installs to collect revenue on is stupid because it isn't tightly correlated to revenue for a game: Demos, bundles, free week-end tryouts on Steam, free-to-play games and other specific cases all lead to high install counts without necessarily generating the matching sales. It's especially stupid because Unity has good market share on mobile, which is a juicy market but with a fixed price per install, free-t…

Best part is you can bet people who don't like the developer of a game (for whatever reason) will "install bomb" the game.
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