I mean is there anything else of comparable quality in the price range? I still have the Quest 1 and it's amazing. I´m still wowed by the feeling of immersion even in the crappy Quest 1 homes (vs eg. SteamVR homes).
edit: also Apple's headset is never gonna be a competitor any time soon. As much as I dislike Meta/Facebook, the Quest is surprisingly open. They even let you hook a cable and do PC VR with it! WTF!!! I'm able to play Skyrim VR even on the Quest 1 at good framerates (the PC is rendering of course).
Heck they even let you use your own USBC cables for the link feature. Can´t wait to see Apple letting us use our own cables. /lelz
> More importantly, our vision for the metaverse and presence is fundamentally social. It’s about people interacting in new ways and feeling closer in new ways
This seems valid. Read reviews on games on the Quest store. People are talking about how they weren't into games and now theyŕe playing eg. Walkabout Golf with their relatives through the internet and having fun sessions on the weekends and things like that. Or you'll read about older people who find some of the VR experiences really beneficial just to exercise and get them moving,
I think the Meta Quest is making a difference, it's just not something really obvious or shiny enough. It has a place.
Once Meta can make a headset of sufficient quality, lighter, sharper, I could totally see myself actually watching TV or movies with the headset on. It's just not comfortable enough yet. So that's where it seems Apple has been trying to push the bar, making it more usable/comfy.. at a big price.
Also, Apple's demo is kinda odd. You have the woman doing something like Zoom in her room. Nobody is wearing the goggles. How does that work? You ´d think that once YOU wear the goggles, the other people in the meeting would also use it so everyone's kinda on the same tools. Yet none of them wear a headset - that scenario doesn't make sense. So as goofy as it looks, Meta's scenario where everyone is inside the VR space, makes more sense.
I still think this is all a stepping stone towards having AR rendered in real space without wearing any headset. But that's probably a loooong way off.