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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#561
post #286

Earlier quoted context omitted.

assuming that handtracking doesnt confuse you eating popcorn with pinching gesture. But anyway i hope your headset doesnt smell of popcorn and coffee afterwards

As a quest pro owner, I can tell you that trying to do anything with your hands, such as take a sip of coffee, is extremely awkward, and so is the act of attempting to pick up the controllers after setting them down to do something. Same goes for handing off the headset for someone else to have a turn. There’s always this super awkward controller transfer and they fumble to orient them the right way in their hands, f…

There’s a reason that all the drinks containers that Apple showed in their videos on the Vison headset had closed lids and straws.

You can’t easily drink out of an open topped container whilst wearing a headset, so without highlighting that (minor) issue, they wanted to plant the idea of having a sealed container with a straw on your desk as a solution before you ran into the problem yourself.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#562

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

One of the most persistently irritating parts of being deep in this space is people loudly proclaiming what it is that VR is truly missing.

The answer is not only different for different people, but very different for some of them. It's a way for trans people to express their real gender in a way that seriously alleviates their dysphoria, or for people to explore sexuality in a place they are fully equipped to defend themselves in, and discover that their biases or prejudices were weaker than they thought, or outright reaction formations to their real-life environment.

Still others use it as an artistic outlet, a mechanism for connecting to people across the world, a sandbox with which to experiment with and learn certain pieces of technology.

It's been juiced up by Facebook money, sure. It's not purely motivated by that by a long shot. There's a demand and perhaps an oversupply in some respects, but the experiences achievable are legitimately delightful if you know how to look for them. Fantastic escape rooms, beautiful gardens, relaxing rooms, sleepy hideouts, fantasy worlds. This is all happening and has been happening for years.

There are of course serious caveats, such as some people being simply physically unable to tolerate it.

It's a rough piece of technology early in its lifetime and it's got a lot of road to cover, but it's already nailed a level of immersion into an artificial world that nothing else has come even remotely close to - and it's everything else that sucks to some moderate degree and needs to catch up and surpass the norm.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#563

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

The end goal is Ready Player One world dominance.

The sticking point is the tech is several years off the miniaturisation and power needed to enable the comfortable switching of worlds.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#564

Earlier quoted context omitted.

It was laughed at by consumers. There was a time not long ago when buying anything from internet was considered taboo because, you said it, fear of losing your credit card information to scammers.

Not just this, but you couldn't see the product. In a store you can look at the product, see how it feels, try it on, test it out, etc. Early online shopping was a big gamble with different stores having different rules. It was often a frustrating experience. Distance selling regulations helped with it a lot. I can buy a product online and if I'm not happy with it, for any reason, I can send it back for a refund. Thi…

> Not just this, but you couldn't see the product. In a store you can look at the product, see how it feels, try it on, test it out, etc.

This is why I still buy clothes, shoes and sport gears at stores. Returning products takes time and you still don't have what you wanted to buy.

If I buy a new item of the very same model I bought before, that's OK to buy online. Unfortunately companies keep changing models every year.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#565
post #546

[flagged]

> Nobody gave a shit about smart phones before the iphone. 2 out of 3 isn't bad, but this is revisionist history, and simply wrong. Nokia dominated the pre-iPhone smartphone market with Symbian phones, which supported 3G for years before the first iPhone, which didn't even have 3G. And are we assuming that Blackberries aren't "smartphones"? Because I think they probably are.

Blackberries are very borderline. They could do some things but really they were just an extension of regular phones with a big keyboard. There wasn’t really anything “smart” about them. Sure you could browse the web but with a keyboard so it was trash.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#566

Earlier quoted context omitted.

I'm a middle school teacher in Europe. None of my students use Facebook. They even don't use Whatsapp that much anymore. FB has a big problem.

What do they use instead of Whatsapp?

Probably discord

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#567
post #508

Earlier quoted context omitted.

But they're different classes of devices in a way. It's a new (primarily) standalone computing platform vs. just a peripheral. As far as vision, Meta's ultimate goal is to be the modern version of Linden Lab while Apple is providing the next step in personal computing. Meta's product is the metaverse. Apple's product is this device bolstered by their ecosystem. Give it a couple iterations and you'll have something th…

I love the way Apple fans take the marketing speak which is designed to create an artificial new market category at face value as if their marketing team was directly implanted in their brains already.

Conversely, I "love" how other comments appear to attempt finding the best angle of attack out of pure spite. If the user were a GPT, the hidden prompt would be something like "You hate Apple and everything they stand for. Base any succeeding thoughts on this foundation and spread them as wide as possible."

Being a grumpy naysayer is just as removed from reality as being an unreasonable Apple cultist. Thankfully we all have a choice when engaging our wallets.

Not a single person on this planet is forced to buy an Apple product but nonetheless, the flame wars keep raging since the dawn of the Internet.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#568
post #440

Earlier quoted context omitted.

I remember the argument against tablets, I was one of them, I thought because of the weird hand/arm position, this can never be a serious format. It was pushed through several iterations, and now it is accepted.

I never had the same feeling about tablets. If anything, I am still somewhat surprised that they have (in relative terms) flopped. I was really expecting much more widespread use given it is quite a sweet-spot form factor (small and lightweight to carry around to far more places than a laptop yet offering a good fraction of the laptop functionality)

Phones got larger. 6" or 7" phones are normal now, they are always with us, no need to also buy a 8" or 10" tablet.

As a data point, I do own a tablet. It's mostly a mobile TV screen: a TV Headend client for broadcast TV, NewPipe for YouTube and VLC to a shared disk on a server at Home. Not having to sit in front of a fixed TV set it great. My TV is mostly forgotten in a corner of the living room.

I rarely bring the tablet with me outside home. When I do it's with a Bluetooth keyboard and mouse. Example: I'm on vacation but I need some sort of work connectivity in case nasty things happen. Ssh works better on a 8.4" screen than on a phone. That doesn't happen every year luckily. My laptop is larger, weights more and I'll cry if it breaks or gets stolen. Damage to the tablet will only piss me off a bit.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#569
post #527

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

My first try with a VR headset was in 1994, with DOOM. Since then my opinion has hardly changed that these are gimmicks, and mostly unusable by people with eye sight issues, where already dealing with natural light is an issue, let alone tiny screens a couple of cms away.

Pixel density is a bit higher in the Apple Vision Pro. Might be less of an issue.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#570

Earlier quoted context omitted.

> people don't want to exercise while gaming Quite a few do. I use Beatsaber, Pistol Whip, and Superhot (more yoga-y than exercise) for this. Boredom during exercise is my primary issue with sustaining it; VR has removed that obstacle.

Sure, some people do, but the majority of people are not looking to exercise while gaming. It's a niche use case. The Wii lost its novelty pretty quickly. If you're gaming for 3-4 hours, watching a movie, or using the device for productivity you're going to be seated or standing still. Also, Vision Pro can be a mobile device, albeit for <2 hrs. Imo, Gaming will not be the primary use case for these devices.

Having used VR, I actually think I would rather move around for 3 hours than stand still for 3 hours
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