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Mark Zuckerberg on Apple’s Vision Pro headset

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Re: Mark Zuckerberg on Apple’s Vision Pro headset

#601
So long as Mr Zuck has money to throw away at his vision... I'm all for it. Because the Meta Quest is amazing for games and entertainment. So go mr Zuck. The more money he can keep burning on it the better for us :)

I mean is there anything else of comparable quality in the price range? I still have the Quest 1 and it's amazing. I´m still wowed by the feeling of immersion even in the crappy Quest 1 homes (vs eg. SteamVR homes).

edit: also Apple's headset is never gonna be a competitor any time soon. As much as I dislike Meta/Facebook, the Quest is surprisingly open. They even let you hook a cable and do PC VR with it! WTF!!! I'm able to play Skyrim VR even on the Quest 1 at good framerates (the PC is rendering of course).

Heck they even let you use your own USBC cables for the link feature. Can´t wait to see Apple letting us use our own cables. /lelz

> More importantly, our vision for the metaverse and presence is fundamentally social. It’s about people interacting in new ways and feeling closer in new ways

This seems valid. Read reviews on games on the Quest store. People are talking about how they weren't into games and now theyŕe playing eg. Walkabout Golf with their relatives through the internet and having fun sessions on the weekends and things like that. Or you'll read about older people who find some of the VR experiences really beneficial just to exercise and get them moving,

I think the Meta Quest is making a difference, it's just not something really obvious or shiny enough. It has a place.

Once Meta can make a headset of sufficient quality, lighter, sharper, I could totally see myself actually watching TV or movies with the headset on. It's just not comfortable enough yet. So that's where it seems Apple has been trying to push the bar, making it more usable/comfy.. at a big price.

Also, Apple's demo is kinda odd. You have the woman doing something like Zoom in her room. Nobody is wearing the goggles. How does that work? You ´d think that once YOU wear the goggles, the other people in the meeting would also use it so everyone's kinda on the same tools. Yet none of them wear a headset - that scenario doesn't make sense. So as goofy as it looks, Meta's scenario where everyone is inside the VR space, makes more sense.

I still think this is all a stepping stone towards having AR rendered in real space without wearing any headset. But that's probably a loooong way off.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#602

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

>So far at least, this is a tech that is being pushed onto people rather than being pulled. Like anything else in life? How much it took for the Guthenberg press to be "successful". It took at least 50 years since Guthenberg died bankrupted until there were millions of books being printed and people realised what the printing was by the consequences. Guthenberg pushed so hard his entire life. Aviation was not pushed…

You think 56kbit/s is slow, but in early Internet times, people communicated with 9600bit/s modems. We sometimes had to be satisfied with upper half of the body only.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#603
post #580

Earlier quoted context omitted.

Not saying it didn't exist, but that it wasn't mainstream. Ask your mother if she's ever heard of Symbian phones...

That is a very US perspective. Nokia absolutely dominated the European market up to the 2010s.

Nokia brick phones dominated the US market in the early 2000s. I’ve never seen a Symbian outside of magazines and internet tech writers. Symbian lost to iOS and Android within 2 years of release.

Not to mention developers were never going to create apps for the platform.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#604
post #580

Earlier quoted context omitted.

Not saying it didn't exist, but that it wasn't mainstream. Ask your mother if she's ever heard of Symbian phones...

She's certainly heard of Nokia phones, the majority of which (in later years) ran Symbian.

People associate Nokia with 3310. No-one associates it with smartphones.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#605
post #482

Earlier quoted context omitted.

I'm sorry, but buying things on the internet wasn't laughed at, if anything people were worried about it cause of their credit card numbers. It was that basis of the dot com boom of the late 90s. Everyone saw the potential and lashed money into it. It didn't deliver at the time, but that dynamic is totally different to vr headsets. Think smart phones, they weren't pushed, people wanted them in a serious way

It the late 90s a technology professional calmly explained to me that nobody would ever do their supermarket shopping online because they would not able to select fruit and vegetables by hand to look for the 'good' ones

And he was right. Still going to the market myself for the veggies.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#606

There is something quite remarkable and puzzling about the VR/AR and now SC (spatial computing) space. All major (ad)tech companies are convinced that this is a major market that will materialize and be profitable if the right combination of hardware and software is developed. Their VR "visions" differ but only at the margin. No matter how you execute it, we are talking about people (homo sapiens) putting a major som…

The first time I tried an Oculus Quest was mindblowing, it was a very unique and impressive experience. I wont go on about it but I encourage you to do the Oculus Quest demo app if you get the chance. BUT then the excitement faded and I don't find myself wanting to return to VR much. Having something strapped to your face is awkward and tiring. Tech companies can see the potential because it _is_ breathtaking but are…

One important issue with Oculus is that doesn't have AAA apps to consume, so at the end you only bought a device. I assume Apple knows well the apps strategy and there would be apps that leverage de device as it happened when they launched multitouch displays (remember: they were the firsts).

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#607
Well, Mark is mistakenly positioning the Vision Pro in the same braket of his Quest. The Vision is going after Microsoft's HoloLens and it's a closed case already (if anything because Microsoft dropped the towel long ago).

Nope, according to rumor Apple has another device in the pipeline and that should make Mark lose some sleep: you see, now that Apple announced it, the VP is in feature freeze and they can switch full-on on finalizing the cheaper consumer class device that will likely go for 1k.

But he knows that... it's just pandering for the shareholders.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#608
post #440
post #428

Earlier quoted context omitted.

> So far at least, this is a tech that is being pushed onto people rather than being pulled. I think it's very hard to tell the difference between these things ex ante. Everything that succeeds looks like it was pulled. But many things were pushed before they were pulled. Buying things on the internet, for instance. This was laughed at for quite a while, while a few people and companies were committed to the idea tha…

I remember the argument against tablets, I was one of them, I thought because of the weird hand/arm position, this can never be a serious format. It was pushed through several iterations, and now it is accepted.

They're still fairly rare.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#609
post #583

Earlier quoted context omitted.

Conversely, I "love" how other comments appear to attempt finding the best angle of attack out of pure spite. If the user were a GPT, the hidden prompt would be something like "You hate Apple and everything they stand for. Base any succeeding thoughts on this foundation and spread them as wide as possible." Being a grumpy naysayer is just as removed from reality as being an unreasonable Apple cultist. Thankfully we a…

I mean aside from the part about being implanted in brains, I believe what I said is literally true. It IS a VR and AR device. AKA mixed reality. The fact that they are promoting lots of floating 2d windows doesn't make that a new category of product. Other people have been doing that and calling it something like mixed reality. It's just that people don't know about things like the Varjo that are ultra-high end and…

Where did I claim it's the first mixed reality device? I said next step in personal computing. Which means actually penetrating society in a meaningful way.

Re: Mark Zuckerberg on Apple’s Vision Pro headset

#610

Earlier quoted context omitted.

I haven't seen anything about controllers that work with the Vision Pro. Lacking those is a nonstarter for a lot of VR gaming.

MKBHD reveiw of the AVP says Apple WILL NOT make controllers for the AVP. That struck me as odd. (Obviously anyone can connect a bluetooth controller and give users some extra control, assuming this device supports open bluetooth for audio etc.) It is one thing for Apple to claim that their latest gadget does not NEED any controllers for basic navigation and selection. Because they invested so much in perfecting a ge…

Personally I think this is what has held Pads (and iPhones) back from becoming better at gaming: sometimes a PlayStation style controller is just way better than touch controls on an iPad. Touch controls often don't register with the same reliability as physical controls and it does not have any physical feedback.

Apple should have made a standard gaming control that all games could use.

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