The fact that the game doesn't accept valid solutions besides the one it wants is a turn-off.
0h h1 – A little logic game
61–70 of 165 posts
Re: 0h h1 – A little logic game
#62Does this remind any one else of Sudoku? In the same vein at least. Anyways very cool, great job!
Re: 0h h1 – A little logic game
#63I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while.
e: If you're on Ubuntu: sudo apt-get install sgt-puzzles
e2: I misremembered, it's not precisely Unruly--Unruly allows you to repeat rows/columns. But whatever, go install these games!
Re: 0h h1 – A little logic game
#64This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while. e: If you're on Ubuntu: sudo apt-get install sgt-puzzles e2: I misremembered, it…
Re: 0h h1 – A little logic game
#65Perhaps rather than pointing out which cells are wrong, highlight the group/row/column that break the rules instead. That might make it slightly harder.
Re: 0h h1 – A little logic game
#66It would be better if I could set red or blue with one click rather than having to cycle through. Some UI like this, where X is Red and O is blue: _______ | \X| | \| |\ | |O\_____| ``````` Tapping the red or blue corner of an unset gray tile would would set the tile to the tapped color, and tapping a red or blue tile would unset it back to gray. Also, the "fixed" tiles of the puzzle need to be presented in a differen…
Re: 0h h1 – A little logic game
#67I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?
I'm making an assumption here that you don't have a lot of development experience. Given that: start with the basics. Pure javascript/html5/css. You'll then learn what you want out of a framework and will have a better foundation for the next project (which might be a rewrite of the same thing). You'll also get a first-hand view of how screwed we are in the HTML5 "standards" department,
Re: 0h h1 – A little logic game
#68I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?
Just look at the source!
Re: 0h h1 – A little logic game
#69I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?
Re: 0h h1 – A little logic game
#70That kinda limits the possible intellectual enjoyment from the game, though. Without the requirement for unique rows and columns, the game would become Simon Tatham's "Unruly" (http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unrul...), which is extremely fun because you need to think ahead :-)