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0h h1 – A little logic game

0hh1.com

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Re: 0h h1 – A little logic game

#63
This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/

I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while.

e: If you're on Ubuntu: sudo apt-get install sgt-puzzles

e2: I misremembered, it's not precisely Unruly--Unruly allows you to repeat rows/columns. But whatever, go install these games!

Re: 0h h1 – A little logic game

#64

This is Unruly from Simon Tatham's puzzle collection: http://www.chiark.greenend.org.uk/~sgtatham/puzzles/ I install this on literally every device I own. Windows machines, linux machines, android machines. It's a great source of small, procedurally generated puzzles. I often just put on some music and zone out playing Pearl for a while. e: If you're on Ubuntu: sudo apt-get install sgt-puzzles e2: I misremembered, it…

That collection is technically kind of interesting too. The puzzle code itself is written in portable C, using a custom-built common framework and UI abstraction layer that allows it to run on pretty much any platform.

http://www.chiark.greenend.org.uk/~sgtatham/puzzles/devel/

Re: 0h h1 – A little logic game

#65
Really nice idea, but it seems like quite a reliable way to win is to fill all the squares in red, and then change all the places it tells you are wrong.

Perhaps rather than pointing out which cells are wrong, highlight the group/row/column that break the rules instead. That might make it slightly harder.

Re: 0h h1 – A little logic game

#66
post #48

It would be better if I could set red or blue with one click rather than having to cycle through. Some UI like this, where X is Red and O is blue: _______ | \X| | \| |\ | |O\_____| ``````` Tapping the red or blue corner of an unset gray tile would would set the tile to the tapped color, and tapping a red or blue tile would unset it back to gray. Also, the "fixed" tiles of the puzzle need to be presented in a differen…

Or just use the right mouse button for blue.

Re: 0h h1 – A little logic game

#67
post #39

I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?

I'm making an assumption here that you don't have a lot of development experience. Given that: start with the basics. Pure javascript/html5/css. You'll then learn what you want out of a framework and will have a better foundation for the next project (which might be a rewrite of the same thing). You'll also get a first-hand view of how screwed we are in the HTML5 "standards" department,

Actually I have quite a bit of programming experience, and that is the reason why going straight to Javascript (as I have done before) does not seem productive ...

Re: 0h h1 – A little logic game

#68
post #39

I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?

Just look at the source!

Once the beef has been turned into a hamburger, it's hard to identify the specific animals that went into the hamburger's composition ... if you know what I mean.

Re: 0h h1 – A little logic game

#69
post #39

I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?

No one else with programming non-web apps finding this HTML/CSS/JS ecosystem intimidating? Please feel free to bash on this comment too..

Re: 0h h1 – A little logic game

#70
Interesting! It looks like the game never requires you to backtrack, there's always a way forward by applying some rule exactly once. I guess that's why you have the requirement for unique rows and columns (which is pretty jarring gameplay wise), otherwise the forced games would be much more boring.

That kinda limits the possible intellectual enjoyment from the game, though. Without the requirement for unique rows and columns, the game would become Simon Tatham's "Unruly" (http://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/unrul...), which is extremely fun because you need to think ahead :-)

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