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0h h1 – A little logic game

0hh1.com

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Re: 0h h1 – A little logic game

#31
post #13

Earlier quoted context omitted.

Well, at least I'm not the only one who apparently didn't pay attention for half of the tutorial. :)

I didn't have any three-in-a-rows, nor identical rows. What rule are you referring to?

You do. Row 3 and 6 are both RBRBRB.

edit: I see you noticed.

Re: 0h h1 – A little logic game

#32
post #30
post #23

Earlier quoted context omitted.

Well if you switch the squares on row 3, you have to switch the square on row 1 as well. Otherwise the columns will not have even numbers of red and blue squares.

Oh. It's really confusing to show not only the current mistake but also the mistakes that would be introduced by fixing it.

True. There is only a single solution to each puzzle, so it just highlights all the blocks which don't match the known solution.

Re: 0h h1 – A little logic game

#33
post #15
post #14

http://imgur.com/EYF3kzS I don't understand what's wrong here.

Rows 3 and 5 are identical.

This rule is easily overlooked in the tutorial, since the example shown can already be resolved using earlier rules (balancing red/blue in columns).

The tutorial must use an example where unique rows/columns is the only way to resolve the choice...

Re: 0h h1 – A little logic game

#34

Earlier quoted context omitted.

I didn't have any three-in-a-rows, nor identical rows. What rule are you referring to?

Oh ok, rows 3 and 6 are identical. I feel stupid now.

Seems it would be better if the "that's not right" error highlighted the matching rows rather than what to click on to win.

Re: 0h h1 – A little logic game

#38
I like the effort that went into the eyeball command. It speaks to you like a human. That is, rather than showing a cell hint, it works out how you would get there and tells you that.

I did similarly in a sudoku game, it is an interesting exercise that then colors your thinking about error messages in future programming.

Re: 0h h1 – A little logic game

#39
I would like to know what tools/frameworks/languages were use to develop this cool game. I know it boils down to HTML5/CSS/JS, but was it DART? TypeScript? What frameworks did you use? I want to start a small game as a web app, but I'm having trouble settling into which tools ... so far I'm tinkering with DART and Polymer ... ideas, suggestions?
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