I'm working on my own open-source game as a Tetris Attack clone. https://github.com/omenking/swap-n-pop/ What I'm always surprised is the lack of tooling and test code and I'm of the belief that in the war of the clones, the ones that chooses tooling and a stack designed for larger teams, and a focus on BDD will get your project where it needs to go. Instead of building a game, focus on building a team. Great work on…
I did not downvote you but I suspect you might have been downvoted because you "stole" someone else's thunder so I would suggest you post your clone in a, perhaps, Show HN post.
My market isn't really here on Hacker News, there's already a built in community on Discord which is where its worth link baiting so I don't even have to promote. https://discord.gg/bpk6ue
There are sum of 100 hard code people or less and thats all I'm likely to reach. My only motivation for my clone is so the community I already participate in has something for competitive play.
I could certainly say I could have written something with more breath to it and that might merit a downvote.
I remember I once wanted to hack on the open-source CIV4 game to give it a friendly UI game but found the codebase to be as unfriendly as the one linked above.